Add BOUNTY HUNT side quest with elite combat seam and verification #2

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brianfertig merged 1 commits from Bounty-Next into main 2026-09-21 02:11:07 +00:00
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  • Enable the bounty category in data/sidequests.json with level-2 gate,
    Neutral-only contexts, encounter chain odds, and 20 written leader dossiers
  • Add pure bounty model to SideQuests.js: plan derivation, wave scripts, XP,
    sequential waypoint rule, and completion only via the mark's kill
  • Extend combat seam (Waves/CombatSystem/EnemyShip) for a named elite unit
    deployed with the opening group at scaled hull/damage, plus haltWaves() so
    killing the mark stops deployments while survivors stay hostile
  • Wire GameScene/SurfaceScene/JobBoardWindow for locked rows, dossier readout,
    sequential check-ins, engagement chain, and single idempotent claim
  • Add dev/bounty-hunts.test.mjs (591 checks) and in-browser probe with JSON/PNG
    evidence; update patrol/sidequests tests for the new live category
- Enable the `bounty` category in data/sidequests.json with level-2 gate, Neutral-only contexts, encounter chain odds, and 20 written leader dossiers - Add pure bounty model to SideQuests.js: plan derivation, wave scripts, XP, sequential waypoint rule, and completion only via the mark's kill - Extend combat seam (Waves/CombatSystem/EnemyShip) for a named elite unit deployed with the opening group at scaled hull/damage, plus haltWaves() so killing the mark stops deployments while survivors stay hostile - Wire GameScene/SurfaceScene/JobBoardWindow for locked rows, dossier readout, sequential check-ins, engagement chain, and single idempotent claim - Add dev/bounty-hunts.test.mjs (591 checks) and in-browser probe with JSON/PNG evidence; update patrol/sidequests tests for the new live category
brianfertig added 1 commit 2026-09-21 02:10:56 +00:00
4312177c3d Add BOUNTY HUNT side quest with elite combat seam and verification
- Enable the `bounty` category in data/sidequests.json with level-2 gate,
  Neutral-only contexts, encounter chain odds, and 20 written leader dossiers
- Add pure bounty model to SideQuests.js: plan derivation, wave scripts, XP,
  sequential waypoint rule, and completion only via the mark's kill
- Extend combat seam (Waves/CombatSystem/EnemyShip) for a named elite unit
  deployed with the opening group at scaled hull/damage, plus haltWaves() so
  killing the mark stops deployments while survivors stay hostile
- Wire GameScene/SurfaceScene/JobBoardWindow for locked rows, dossier readout,
  sequential check-ins, engagement chain, and single idempotent claim
- Add dev/bounty-hunts.test.mjs (591 checks) and in-browser probe with JSON/PNG
  evidence; update patrol/sidequests tests for the new live category
brianfertig merged commit 5cf2152359 into main 2026-09-21 02:11:07 +00:00
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Reference: brianfertig/orbit#2
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