Commit Graph

6 Commits

Author SHA1 Message Date
Brian Fertig d7f8e2101f Add shop clip toggle to surface deck
- SHOP button now swaps the looping surface clip for the world's `shop`
  video (e.g. terran-shop-01.mp4); pressing again swaps back. The slot
  relabels between "Shop" and "Leave Shop" via a new ActionBar.setLabel.
- data/landing.json gains a per-frame `shop` entry; worlds without one get
  a console note instead of a clip.
- SurfaceScene: toggleShop/leaveShop manage the shop video (pause/resume,
  visibility), error handling falls back to the surface loop, and cleanup
  on takeoff/shutdown disposes the new video and note glyphs.
- ActionBar: slots store their base fontSize so setLabel can shrink-to-fit
  long labels; paintSlot re-asserts hover state after relabeling.
2026-09-05 15:50:09 -06:00
Brian Fertig 9ca0fa55a8 Add music system, UI SFX, and ship base stats
- New shared audio voices: js/utils/Sfx.js (playSfxOn/stopSfxOn/sfxPlayingOn)
  and js/utils/Music.js (loop voice + shuffle playlist), both with v4 guard
  rails (cache.audio.has, stopByKey, isPlaying) so missing assets never throw.
- data/music.json: menu loop, shuffled deep-space soundtrack for GameScene,
  and per-world surface loops keyed by planets.png frame; new mp3 assets in
  assets/music/.
- data/sfx.json: add ui_hover/ui_click/ui_window/ui_close/mining_loop and a
  dedicated scan track; wire UI components (buttons, panels, popups, save
  vault) to the shared voice via scene.playSfx seam.
- GameScene: start/stop the shuffle on create/shutdown, stop both soundtrack
  and mining hum on 'sleep' (landing launch+sleep) and resume on 'wake';
  mining hum loops while beam is live and stops quietly on 'stopped'.
- SurfaceScene: preload and loop the world's track from landing through
  takeoff; fix landing frame hand-off to pass sheetFrame instead of the
  texture Frame object.
- MenuScene: preload SFX + menu music, start the menu hum in create, stop it
  on the 'shutdown' event (v4 never calls shutdown() on transition).
- data/ship.json → stats: hullIntegrity/shields/cargoHold/mineralStorage,
  exposed as ship.stats for future combat/trading/mining systems.
- Tests: dev/sfx.test.mjs and dev/music.test.mjs cover the shared voices,
  guards, and data contracts; ship-behavior and system-hud tests extended
  for base stats and the mining hum lifecycle.
2026-09-05 10:10:18 -06:00
Brian Fertig cd4d751edd Add upper-left surface HUD showing planet name, type, and tether level
- GameScene now passes the world's type label and tether level into the SurfaceScene launch payload; new tetherLevelFor() resolves a world's anchored tether (by label or anchor position) for that line.
- SurfaceScene builds/decodes a two-line HUD (Ethnocentric name in the menu title shade with black stroke, Centauri line below) while the surface clip loops, driven by the shared scramble decode; it is torn down on take-off and shutdown.
- landing.json gains a hud config block for margins, fonts, spacing, strokes, and colors.
- Added dev-only harnesses (surface-hud.html/.mjs test page and surface-hud-shot.html/.mjs screenshot probe) to verify the HUD styling, decode settle, payload, and teardown in headless Firefox.
2026-09-04 23:23:41 -06:00
Brian Fertig 1cbbf502df Add take-off clip to surface scene before resuming flight
- Introduce a `takeoff` video entry in landing.json for each world; missing/
  null entries leave the surface instantly (no regression)
- SurfaceScene.takeOff now plays the one-shot take-off clip full-screen,
  hides the deck, and only then stops the scene and wakes GameScene
- Guard against a clip that never starts or runs past its duration so the
  player is never stranded; finishTakeoff is idempotent
- Update surface-flow/surface-shot dev harnesses to assert and screenshot
  the new take-off stage
- Re-map gas giant frames in planets.json from [0,1,2] to [3,4,5] to match
  their sheet positions
2026-09-04 22:44:51 -06:00
Brian Fertig 69875c1ff0 Fix video sizing and replace fixed landing timeout with playback-aware g
- Introduce `attachClip` to set volume, cover-fit, and re-fit on the first presented frame (`created`) so clips no longer render ~3.4× zoomed in due to v4 placeholder sizes.
- Use `setScale` instead of `setDisplaySize` in `fitCover`, which is stable across frame swaps that preserve scale rather than size.
- Drop the blanket 8s safety valve that cut ~15s landing clips in half; replace with two targeted guards: a 5s stalled check (no playback progress) and a duration-based cap (duration + 5s margin).
2026-09-04 22:34:10 -06:00
Brian Fertig dd7000638a Add SurfaceScene with landing video and surface deck
- New SurfaceScene overlays GameScene when the player requests landing:
  plays a one-shot landing clip, then a looping surface clip behind a
  dedicated command deck (Shop/Build/Ship + Take Off + Menu).
- Wire comms panel "Request Landing" / "Land" buttons to launch the
  surface; TAKE OFF stops SurfaceScene and wakes GameScene so the run
  resumes exactly where it left off.
- ActionBar accepts an optional `buttons` override so scenes can supply a
  different slot list while sharing layout/colors/animation.
- SavePanel gains a `stateScene` option so saves from the surface read
  state from the paused GameScene underneath.
- Add data/landing.json (per-frame video map) and four placeholder
  surface clips; CommsPanel now passes its full target payload through to
  onAction so landing metadata survives the round-trip.
- Add dev harnesses: headless-Firefox screenshot helper, click-path test
  for the real user flow, and a surface-flow assertion suite with parked
  screenshot pages.
2026-09-04 21:25:44 -06:00