- Replace the instant "delivered" completion with a two-phase flow:
phase `delivering` (convoy breaks off, glides beside the destination
world, fades out) followed by the seal/payout on fade close.
- The delivery now requires the destination world to be visible in the
camera's world rect (`_escortObjectOnScreen`) rather than merely within
a distance radius.
- Add `_runEscortDelivery` (time-driven ease-out approach + alpha/scale
fade, frame-rate independent) and `_sealEscortDelivery` (tear down
convoy, close phase, complete quest, toast).
- Extend `normalizeEscort` to accept the new `delivering` phase.
- `_escortDestinationObject` now returns the world's rendered radius so
the landing slot can anchor just off the planet/station disc.
- Add `escortArrivingToast` UI string for the "convoy inbound" moment.
- Update escort-flow test to assert the delivering → delivered sequence
and add a standalone repro script (`dev/escort-delivery-repro.mjs`).
- New "Escort" contract type on neutral job boards (minLevel 3): the player
links a persistent transport + 1-2 escort fighters at a local waypoint,
flies them through a seeded 1-2 hop gate route to a planet/station, and
delivers with the sky clear.
- TransportShip extends NeutralShip with a lapsed break-off window and a
`persistent` flag so CombatSystem's active/neutralOnly gates skip it; the
convoy never holds the jump gate or landing door open.
- Dedicated escort EncounterDirector (9-18s rolls, 85-100% chance) fires
mixed-fighter waves ~5x more frequently than normal encounters; one wave at
a time via the patrol contact's law.
- Transport loss fails the contract; landing on a planet resets it with a
fresh rendezvous in the current system and full-armor transport, same
destination.
- 20 unique escort dossier descriptions, reward band raised to 120-175 CR.
- Three new test suites: escort.test.mjs (model), escort-flow.test.mjs
(scene flow), escort-browser.test.mjs (real browser boot + board render).