- ttPlate/ttName/ttSub/ttHint were created as bare scene objects at depth 5, so they painted behind the map window (depth 80) and were never hidden on close, leaving a lingering "TAP TO PLOT COURSE" button on the world
- Add them to the ttCont container (which is inside MapWindow) so they paint with the window, fade with its close tween, and hide with ttCont
- Add dev/map-click.html + dev/map-click.mjs regression harness that opens the map, hovers/clicks a discovered object, verifies autopilot targeting, and checks no tooltip lingers after close
- Add rocky-surface-02.png asset
- Introduce MapWindow (js/ui/MapWindow.js): full-screen cartography overlay
with a left video feed, CURRENT SYSTEM / GALAXY(standby) tabs, a canvas
system chart (discovered planets/stations/gates/rock fields, tether union
boundary, fog-of-war dim outside the tether), and a discovery/resources
readout with segmented bars + legend. Clicking a discovered object plots
the course via autopilot.
- Add SystemChart.js (js/galaxy/SystemChart.js) with pure geometry/stats:
chartBounds, fitToRect, navDiscoveryStats, resourceStats — Node-testable
in dev/system-chart.test.mjs.
- Wire MAP into the deck (ActionBar + GameScene): new 'map' slot right of
SHIP, full-screen open/close contract, ESC handling, snapshot polling,
and video preload for assets/videos/map.mp4.
- Add data/map.json (manifest entry) driving all map colors, tabs, stats,
legend, sweep, glitch, hover, and click copy.
- Two-beat menu intro synced to the mainmenu track crescendo: beat 1 shows
console chrome + subtitle; beat 2 (revealDelay, default 3200 ms) reveals
title, bloom, buttons, seed decode, and a signature glitch.
- Fix rocky landing surface/takeoff assets in data/landing.json to point at
the new rocky-surface-01.mp4 / rocky-takeoff-01.mp4 clips.
- Dev tooling: dev/map-shot.{html,mjs} (headless screenshot driver),
dev/menu-intro-test.{html,mjs} (intro verification), and updated
research-builds.test.mjs for the new MAP slot ordering.