- Wire 10 new comm beats (oac-tether, oac-scan, oac-upgrade, oac-minerals,
oac-fly-mine, oac-first-cluster, oac-research-complete, oac-tether2,
oac-relaunch, oac-explore) into data/comms.json with their triggers,
speech clips, and FIFO ordering
- Add trigger arming in GameScene (firstScan, tetherResearch, firstCluster,
minerals200, researchComplete) and SurfaceScene (tetherL2Launch)
- Make CommsHub.trigger idempotent so a double-click can't queue the same
comm twice
- Fix landing.json to use ice-surface-02/03.mp4 instead of rocky variants;
add the two new ice-surface videos and an ice-shop image
- Add speech clips intro-05 through intro-10 and research-complete
- Expand dev/comms-intro.mjs into a full 10-step walkthrough self-check,
add dev/comms-upgrade-hold page for screenshotting the longest comm, and
update dev/comms.test.mjs to cover the new roster