- A confirmed LOAD used to hand off to the main menu, relying on the
menu's New Game to apply the staged restore; that path resets run
state, so the load never carried the restore through.
- GameScene and SurfaceScene now add reloadRun(): close the save
panel and sub-bar, then restart (GameScene) or re-start (SurfaceScene)
the game scene so the fresh create() picks up the staged restore —
the ship lands back exactly where it was saved.
- saves-ui-test now asserts the in-place restore (ship back at the
saved position) and covers the Return to Main Menu path.
- New CDP probe/repro scripts in dev/ drive the real index.html in
headless Chrome to exercise the save/load user flow and diagnose
input and confirm-geometry issues.