Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig 2d1265d592 Add SFX, dossier toggle/auto-fold, and tether HUD repositioning
- Add sound effects (construct, deconstruct, discovery) with config in data/sfx.json; play on dossier arrival/fold and new-object discovery; silently no-op when disabled or asset missing
- Rework the system dossier into a full lifecycle: open-by-default on arrival, one-shot auto-fold at 10 s, click-to-toggle (name + caret), reverse deconstruction order, state caret that swings with the open/closed state
- Add ScrambleDecode `reverse` mode so lines can deconstruct (value → static → '') for the fold animation
- Reposition the tether readout to bottom-right above the deck's MENU button, right-aligned and bottom-anchored; fall back to left column when the deck is disabled
- Expand decode and system-hud tests to cover reverse decode, the full dossier lifecycle (toggle, auto-fold cancellation, mid-animation guard), tether HUD layout, and SFX wiring
2026-09-04 10:25:37 -06:00
Brian Fertig fbd0e56f1f Extract shared decode scramble and apply it to the system dossier HUD
- New `js/utils/Decode.js` with a pure `ScrambleDecode` class plus
  `DECODE_CHARS`, `DECODE_DURATION`, and a per-line `decodeDur()` helper,
  so one effect serves both scenes.
- MenuScene now delegates its seed scramble to the shared utility instead
  of inlining the reveal math and alphabet.
- GameScene's system dossier types itself in on arrival: each line starts
  empty and decodes left-to-right, staggered top-to-bottom, with the
  timeline anchored on the first update frame; state self-clears once all
  lines settle so `update()` pays nothing afterward.
- Add Node dev tests for the shared effect contract (`dev/decode.test.mjs`)
  and for the real GameScene dossier decode against actual galaxy/report
  data with a stubbed scene (`dev/system-hud.test.mjs`).
- Document both new test commands in the README and update the planets
  PSD asset.
2026-09-04 09:52:05 -06:00