- Gate locks (bounty + escort) now show "ACCESS TO {system}" instead of a generic level plate, so the player sees which system they need access to first.
- Add `gateLockSystemName`, `postingGateLocked`, and `gateLockCopy` helpers in SideQuests.js with badge/sub/deny forms; fall back to level-gate copy when no system is named.
- Stamp `gateLocked` on postings so JobBoardWindow, GameScene, and SurfaceScene can branch between gate words and the existing level-gate words.
- Update bounty/escort tests to assert the gate lock names the target system (and only that system) plus the opening level.
- Faction-controlled systems now spawn only opposing-faction hostiles (never pirates/neutrals), and local-faction fighters join the player as allies during the fight.
- Rework patrol, bounty, and escort side-quests to the faction war model: patrols are always in-system vs one seeded rival; bounties target a rival's member in a hostile neighbor gated on jump-gate access; escorts rescue a trapped transport in hostile space and deliver it back through the gate into friendly territory.
- Implement per-faction reputation standing (setFaction/changeFaction) with save persistence; faction-owned places now resolve standingFor() via the controlling faction.
- Job boards on faction worlds post only faction-context missions with generic war-voice descriptions ({enemy} placeholder); neutral boards unchanged.
- Update all dev test suites (encounters, bounty-hunts, escort, escort-flow, reputation, sidequests) to cover the new faction rules and gate locks.
- New "Escort" contract type on neutral job boards (minLevel 3): the player
links a persistent transport + 1-2 escort fighters at a local waypoint,
flies them through a seeded 1-2 hop gate route to a planet/station, and
delivers with the sky clear.
- TransportShip extends NeutralShip with a lapsed break-off window and a
`persistent` flag so CombatSystem's active/neutralOnly gates skip it; the
convoy never holds the jump gate or landing door open.
- Dedicated escort EncounterDirector (9-18s rolls, 85-100% chance) fires
mixed-fighter waves ~5x more frequently than normal encounters; one wave at
a time via the patrol contact's law.
- Transport loss fails the contract; landing on a planet resets it with a
fresh rendezvous in the current system and full-armor transport, same
destination.
- 20 unique escort dossier descriptions, reward band raised to 120-175 CR.
- Three new test suites: escort.test.mjs (model), escort-flow.test.mjs
(scene flow), escort-browser.test.mjs (real browser boot + board render).