Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig 15fe08a926 Add combat sandbox: standalone arena to tune combat before it ships
- New `combat.html` + `/combat` dev-server route + `index.html?combat`
  boot a fixed arena where the player ship fights a pack of enemy craft;
  all tuning lives in `data/combat.json` (thrust, hulls, shields, lance,
  rams, respawns).
- Add `js/combat/` modules: CombatScene, EnemyShip (standoff-ring AI +
  lance), Bullet, Fx, StarDrift, and pure rules in Combat.js (armor
  damage, orbit step) exercised by the new `dev/combat.test.mjs`.
- Extract shared `awaitFonts` into `js/utils/Fonts.js` so both the game
  and sandbox boots use one copy.
- Preload the enemy spritesheet in GameScene so the texture is ready when
  combat ships in; add `ships-enemy.png` (+ `.psd`) art.
- Expose `window.__COMBAT__` (reset, spawnEnemy, player, kills) for
  devtools tuning; R resets the range, P freezes it.
2026-09-15 20:54:33 -06:00
Brian Fertig 1d1cb2c150 Add build console with tether-l2 install, dev server, and diagnostics
- Introduce the BUILD deck slot on planet surfaces: full-screen BuildWindow
  (looping feed video, category tabs, build list, dossier + cost + BUILD
  button) backed by pure BuildModel/BuildState rules
- Move tether level 2 from a research effect to a one-off planet build
  (200 minerals, 20 s, requires L1 tether on the world); home world starts
  with tether-l1 pre-installed as a rule re-asserted after load
- Add `node dev/server.mjs` static server sending Cache-Control: no-store to
  stop browsers heuristically caching ES modules (the "new data + old JS" bug)
- Fix world-name casing leak: CommsPanel keeps canonical spelling in the
  landing payload; GameScene.startLanding normalizes via WorldNames.canonicalPlanetName
  so name-keyed build/tether lookups match
- Add in-game diagnostics (orbitDiag/orbitDiagBrief), dev/build-check.html
  self-check page, and Node tests for builds, world names, and save staging
- Persist builds (built records + in-flight remaining time) in the save bank;
  tick on the game-loop clock so a build survives takeoff mid-build
2026-09-05 18:55:29 -06:00