Commit Graph

5 Commits

Author SHA1 Message Date
Brian Fertig d61f2d6934 Add combat comms, block jump/landing during fights, and retime pirate am
- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips
- Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface
- Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint
2026-09-17 17:18:53 -06:00
Brian Fertig f38b3c0b86 Add special-delivery launch comms assets and seam test
- Stage the payoff audio (carol q3 05-07, oac q3 01) and video assets
  (arid-surface-02, carol character) backing the launch-after-sale beat.
- Add dev/delivery-launch.test.mjs pinning GameScene.onSurfaceDeparture:
  arms 'deliveredLaunch' once on post-delivery departure from any world,
  stays quiet pre-delivery, preserves the capital leg (launchedFromCapital,
  home routing, quest refresh), and keeps the arm firing on the defensive
  already-home no-op.
2026-09-13 15:29:00 -06:00
Brian Fertig 881a94a1b6 Add full OAC tutorial comms chain and ice-surface video assets
- Wire 10 new comm beats (oac-tether, oac-scan, oac-upgrade, oac-minerals,
  oac-fly-mine, oac-first-cluster, oac-research-complete, oac-tether2,
  oac-relaunch, oac-explore) into data/comms.json with their triggers,
  speech clips, and FIFO ordering
- Add trigger arming in GameScene (firstScan, tetherResearch, firstCluster,
  minerals200, researchComplete) and SurfaceScene (tetherL2Launch)
- Make CommsHub.trigger idempotent so a double-click can't queue the same
  comm twice
- Fix landing.json to use ice-surface-02/03.mp4 instead of rocky variants;
  add the two new ice-surface videos and an ice-shop image
- Add speech clips intro-05 through intro-10 and research-complete
- Expand dev/comms-intro.mjs into a full 10-step walkthrough self-check,
  add dev/comms-upgrade-hold page for screenshotting the longest comm, and
  update dev/comms.test.mjs to cover the new roster
2026-09-09 11:28:22 -06:00
Brian Fertig aaa953d654 Added Comms Feature 2026-09-09 10:10:38 -06:00
Brian Fertig 71cbea2fab Shorten research labels and fix console layout clipping
- Use fixed short button copy for the gates tech ("Unlock Jumpgates") and mining nodes (drop "Mining" prefix) since the tree node has no room for system names or category words
- Raise detail panel height and widen node/button plates so long descriptions and status labels stop bleeding past plate edges
- Add word-wrap to the unlocks line and trim redundant status prefixes ("RESEARCH CONSOLE STANDBY", "PROJECT COMPLETE")
- Fix ice-surface-01 video reference in landing.json (was pointing at rocky-surface)
- Add OAC speech clips and ice surface video asset; update planets.psd
- Tighten tether research descriptions to match the new short-copy style
2026-09-09 08:28:32 -06:00