- Void in-flight count-up tween when max changes so a late landing can't redraw against the old cap (250/250 → full after cap grew to 500)
- Add regression test for mid-count-up capacity restore voiding the stale tween
- Archive completed ship-screen goal and add ship.mp4 asset
- New Economy.js price/stock engine: deterministic buy/sell prices based on
producer/demand classes and hop distance (regional availability model)
- Goods catalog (114 goods, 9 categories) with spritesheet mapping and
per-class producer/demand roles
- Credits state on Ship (add/spend/set/canAfford), save/restore support,
and upper-right HUD stacked above the minerals readout
- Quest reward payout now supports credits alongside minerals
- cargoHold reduced to 4 units for initial play balance
- Economy generation pass in Galaxy.js computes classBySystem and
producerHops via multi-source BFS over the jump network
- dev/economy.test.mjs validates determinism, fixed prices, trade loop
profitability, distance scaling, shop floor composition, and icon mapping
- docs/ECONOMY.md: full design doc covering pricing model, gemstone system,
and locked decisions
- Add MineralHud component (js/ui/MineralHud.js) showing "MINERALS n / N"
plus a fill bar in the upper-right corner, replacing the old tether
stack. One tween drives both the counting number and the bar so they
never drift; a cyan flash ripples on landings; amber at capacity.
- Wire Mining to emit an onOre(gained, hold) seam per extraction tick and
per fragment landing so the HUD fills live as the rock shrinks, not
only at the batch 'absorbed' event.
- Remove refreshTetherHud / fmtRange from GameScene; instantiate MineralHud
in create(), feed it via refreshMineralHud() from ore seams and mining
events, destroy on shutdown.
- Add data/mineralhud.json config (corner pad, bar geometry, count-up and
flash tuning) and register it in the manifest.
- Tests: new dev/mineral-hud.test.mjs covering layout, count-up/bar sync,
superseded-tween guard, capacity/clamping, teardown; extend
dev/mining.test.mjs to assert onOre ticks; drop tether-HUD checks from
dev/system-hud.test.mjs; add setOrigin/setScrollFactor no-ops to the
Phaser stub.