diff --git a/assets/videos/rocky-shop-02.mp4 b/assets/videos/rocky-shop-02.mp4
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index 0000000..566f7de
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diff --git a/dev/dialog-shot.html b/dev/dialog-shot.html
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+++ b/dev/dialog-shot.html
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+
+
+
+
+
+ Orbit — Map confirm (dev probe)
+
+
+
+
+
+
+
+
diff --git a/dev/dialog-shot.mjs b/dev/dialog-shot.mjs
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+++ b/dev/dialog-shot.mjs
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+/**
+ * Dev-only: boot GameScene, open the MAP console, hover a discovered
+ * object and open the ENGAGE AUTOPILOT confirm — leave it up for a
+ * screenshot (the dialog over the plate, scrim darkening the window).
+ *
+ * node dev/server.mjs 8091
+ * node dev/shot-firefox.mjs \
+ * "http://127.0.0.1:8091/dev/dialog-shot.html" \
+ * "window.__DIALOG_SHOT ? window.__DIALOG_SHOT.ready : null" \
+ * /tmp/dialog-shot.png 30000
+ */
+import Phaser from '../js/vendor/phaser.js';
+import { ConfigLoader } from '../js/config/ConfigLoader.js';
+import { config } from '../js/config/Config.js';
+import { createGameConfig } from '../js/config/GameConfig.js';
+import { GameScene } from '../js/scenes/GameScene.js';
+
+const data = await ConfigLoader.load();
+config.init(data);
+
+const errors = [];
+const origErr = console.error.bind(console);
+console.error = (...a) => { errors.push(a.map(String).join(' ')); origErr(...a); };
+window.addEventListener('error', (e) => errors.push(String(e.message)));
+window.addEventListener('unhandledrejection', (e) => errors.push(`rejection: ${e.reason}`));
+
+const gameConfig = createGameConfig();
+gameConfig.scene = [GameScene];
+const game = new Phaser.Game(gameConfig);
+window.game = game;
+
+const report = document.createElement('pre');
+report.id = 'report';
+report.style.cssText = 'position:fixed;left:10px;top:10px;z-index:9999;max-width:70%;margin:0;padding:8px 12px;font:13px/1.5 monospace;color:#eaf6ff;background:rgba(6,20,16,0.92);border:1px solid #1b3a5a;white-space:pre-wrap;';
+document.body.appendChild(report);
+const setReport = (lines) => { report.textContent = (Array.isArray(lines) ? lines : [lines]).join('\n'); };
+setReport('booting…');
+
+const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
+
+async function waitScene() {
+ for (let i = 0; i < 100; i++) {
+ const s = game.scene.getScene('GameScene');
+ if (s && s.ship && s.mapWindow) return s;
+ await sleep(100);
+ }
+ throw new Error('GameScene never booted');
+}
+
+try {
+ const s = await waitScene();
+ await sleep(800);
+
+ const sysId = s.systemRecord.id;
+ let known = s.discovery.bySystem.get(sysId);
+ if (!known) { known = new Set(); s.discovery.bySystem.set(sysId, known); }
+ const push = (obj) => { if (obj && !known.has(obj.id)) s.discovery.check(sysId, obj.x, obj.y, [obj]); };
+ if (s.isHomeSystem && s.planet) push({ id: 'home', x: 0, y: 0, radius: s.planet.radius });
+ if (s.systemPlanets[0]) push({ id: s.systemPlanets[0].discoveryId, x: s.systemPlanets[0].x, y: s.systemPlanets[0].y, radius: s.systemPlanets[0].radius });
+ if (s.systemStations[0]) push({ id: s.systemStations[0].discoveryId, x: s.systemStations[0].x, y: s.systemStations[0].y, radius: s.systemStations[0].bound ?? 60 });
+ if (s.asteroidClusters?.[0]) push({ id: s.asteroidClusters[0].discoveryId, x: s.asteroidClusters[0].x, y: s.asteroidClusters[0].y, radius: s.asteroidClusters[0].bound ?? 100 });
+
+ s.deckAction('map');
+ await sleep(1600);
+ const win = s.mapWindow;
+
+ const snap = win._snapOf();
+ if (snap && win._fp !== win._fpOf(snap)) win._applySnap(snap);
+ if (!win._hits?.length) throw new Error('no hits on the chart');
+ const hit = win._hits[0];
+ win._setHover({ x: win.geo.mapX + hit.x, y: win.geo.mapY + hit.y });
+ await sleep(150);
+ // open the confirm (what a click does) and leave it up
+ win.mapImg.emit('pointerdown', { x: win.geo.mapX + hit.x, y: win.geo.mapY + hit.y });
+ win.mapImg.emit('pointerup', {});
+ await sleep(700); // open anim + title decode
+
+ const dlg = win.dialog;
+ const frameAt = (dt) => new Promise((r) => setTimeout(r, dt));
+ const probe = (label) => ({
+ [label]: {
+ state: dlg.state,
+ scrimAlpha: +dlg.scrim.alpha.toFixed(3),
+ panelCmds: dlg.panelG.commandBuffer.length,
+ },
+ });
+ const probeShown = probe('at700ms');
+ await frameAt(300);
+ const probeLater = probe('at1000ms');
+ const lines = [
+ errors.length === 0 ? 'DIALOG OK — no console errors' : `ERRORS:\n${errors.slice(0, 4).join('\n')}`,
+ `window: ${win.openState} · dialog: ${dlg.state}`,
+ `title: ${dlg.title.text || '—'}`,
+ `body: ${dlg.bodyTexts.map((t) => t.text).join(' | ') || '—'}`,
+ `confirm: ${dlg.confirmBtn.labelText.text} · cancel: ${dlg.cancelBtn.labelText.text}`,
+ `target: ${s.ship.target ? 'set (BUG — must be null until ENGAGE)' : 'null (correct — deferred)'}`,
+ `probe ${JSON.stringify(probeShown)} ${JSON.stringify(probeLater)}`,
+ ];
+ setReport(lines);
+ window.__DIALOG_SHOT = { ready: true, lines, errors, probe: { ...probeShown, ...probeLater }, pass: dlg.isOpen && s.ship.target === null && errors.length === 0 && probeLater.at1000ms.scrimAlpha > 0.5 };
+} catch (err) {
+ errors.push(`FATAL: ${err.message}`);
+ setReport(['FATAL: ' + err.message, ...errors.slice(0, 4)]);
+ window.__DIALOG_SHOT = { ready: true, fatal: String(err.message), errors };
+}