The level now only fails on "all kids lost" once every ejected kid has settled outside the bus (restSpeed/settleDuration hysteresis) or fallen past the camera bounds, giving a rescue window after a jump. Also fails when the bus itself drops below the level, and guards the compartment clamp with a distance radius so far-away kids aren't yanked toward the bus. |
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| .. | ||
| data/levels | ||
| editor | ||
| entities | ||
| scenes | ||
| systems | ||
| util | ||
| config.js | ||
| main.js | ||