monsterplex/assets/voice
Brian Fertig 1eea919c8b Add flour bonus item type with custom firework variant
- Extend bonus items spritesheet from 9 to 12 frames (add flour + 2 firework objects)
- Add `flour` type to BONUS_ITEM config with warm off-white/tan color palette and firework variant (2-3x scale, half opacity for dust cloud effect)
- Implement per-type firework variants in BonusItemManager._explode() - particles can now have varied sizes and alpha while maintaining standard physics body size
- Add flour SFX asset (bonus-flour.mp3) and preload it
- Update editor to support placing flour bonus items with appropriate icon, color, and sprite frame
- Update all documentation (README, sprites.md) to reflect the new bonus item type

Additionally:
- Add campaign 2 bus physics customization: grippier tires (higher friction coefficients) and stiffer/less-damped suspension for bouncier ride
- Thread per-campaign wheel friction and suspension parameters through Bus entity from themes.js
- Redesign level11 with shorter course, fewer kids (4 vs 3), tighter time limit (42s vs 119s), and flour bonus items replacing most cash/CTC/guitar
2026-08-23 19:27:10 -06:00
..
kid-fall-01.mp3
kid-fall-02.mp3
kid-fall-03.mp3
level01.mp3
level02.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level03.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level04.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level05.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level06.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level07.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level08.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level09.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level10.mp3 Updates to audio and levels 2026-08-23 13:17:34 -06:00
level11.mp3 Add flour bonus item type with custom firework variant 2026-08-23 19:27:10 -06:00