monsterplex/assets
Brian Fertig d6e998027b Add smashable props (TV/chair/cone) with physics-based launch on bus collision
- New SmashItemManager entity that spawns items from level data, detects bus contact, swaps to smashed frame, and applies up-and-forward impulse with tumble
- Add `SMASH_ITEM` config block for launch speed/angle/spin, density, friction, restitution, and float height
- Extend asset manifest and spritesheet (6 frames: intact/smashed TV, chair, cone)
- Level editor gains "Smashables" section to place/delete items via click on preview map; exports `items` array in level data
- Level editor can now import bundled or file-based levels, preserving exact terrain while locking section editing; metadata and items remain editable for re-export
- Score scene reveals smashed item count as a bonus line (+50 each) between kids and time tally
- PlayScene wires SmashItemManager lifecycle and passes smashedCount to score scene
- README documents smashables feature, editor workflow, and import behavior
2026-08-22 14:55:50 -06:00
..
backgrounds
fx
images
music
sprites Add smashable props (TV/chair/cone) with physics-based launch on bus collision 2026-08-22 14:55:50 -06:00
ui
voice