- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look - Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys - Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks - Add updated background art for campaign 2 (`bg_far_2.png`) |
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|---|---|---|
| .. | ||
| bg_far.png | ||
| bg_far_2.png | ||
| bg_main.png | ||
| bg_menu.png | ||
| bg_mid.png | ||
| bg_mid_2.png | ||
| bg_near.png | ||
| bg_near_2.png | ||
| campaign01_bg.png | ||
| campaign02_bg.png | ||
| logo.png | ||