- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look - Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys - Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks - Add updated background art for campaign 2 (`bg_far_2.png`) |
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|---|---|---|
| .. | ||
| index.js | ||
| level01.js | ||
| level02.js | ||
| level03.js | ||
| level04.js | ||
| level05.js | ||
| level06.js | ||
| level07.js | ||
| level08.js | ||
| level09.js | ||
| level10.js | ||
| level11.js | ||
| positioning.js | ||
| terrainHelpers.js | ||