monsterplex/src/data/levels
Brian Fertig c2abb5c4ea Add per-campaign theming system for in-level visuals
- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look
- Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys
- Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks
- Add updated background art for campaign 2 (`bg_far_2.png`)
2026-08-23 16:49:09 -06:00
..
index.js Add per-campaign theming system for in-level visuals 2026-08-23 16:49:09 -06:00
level01.js
level02.js
level03.js
level04.js
level05.js
level06.js
level07.js
level08.js Updates to audio and levels 2026-08-23 13:17:34 -06:00
level09.js Level updates and campaign 2 assets 2026-08-23 16:20:26 -06:00
level10.js Level updates and campaign 2 assets 2026-08-23 16:20:26 -06:00
level11.js Level updates and campaign 2 assets 2026-08-23 16:20:26 -06:00
positioning.js
terrainHelpers.js