- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look - Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys - Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks - Add updated background art for campaign 2 (`bg_far_2.png`) |
||
|---|---|---|
| .. | ||
| backgrounds | ||
| fx | ||
| images | ||
| music | ||
| sprites | ||
| ui | ||
| voice | ||