monsterplex/assets
Brian Fertig c2abb5c4ea Add per-campaign theming system for in-level visuals
- Create `src/data/themes.js` with theme definitions (background color, parallax layers) and a `getTheme()` resolver that falls back to campaign 1's default look
- Update `PlayScene` to load the active campaign's theme instead of hardcoding colors/texture keys
- Register campaign 2's `_2` background assets in the asset manifest with placeholder fallbacks
- Add updated background art for campaign 2 (`bg_far_2.png`)
2026-08-23 16:49:09 -06:00
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backgrounds Add per-campaign theming system for in-level visuals 2026-08-23 16:49:09 -06:00
fx
images
music
sprites
ui Updates to audio and levels 2026-08-23 13:17:34 -06:00
voice Updates to audio and levels 2026-08-23 13:17:34 -06:00