monsterplex/assets/backgrounds
Brian Fertig 5e49c055a2 refactor: support per-node map art sizes and rebrand campaigns
- Refactor level select scene to handle variable node texture dimensions
  instead of assuming all node art is centered on a 960×540 canvas
- Change BADGE_FILE_FRAC and nodeDisplaySize to accept per-state keys,
  allowing map_node_current (512×512 badge) to differ from the other
  nodes (960×540 frames)
- Update map_finish to use its new 512×512 tight export; reduce its
  display scale accordingly
- Rename campaigns: "Sunny Suburbs" → "Evergreen Lake",
  "Dusk Junction" → "Underprivileged Community"
- Update asset manifest dimensions and sprites.md documentation
2026-08-21 15:40:47 -06:00
..
bg_far.png
bg_main.png fix(terrain): align physics body with drawn terrain line 2026-08-20 13:16:57 -06:00
bg_menu.png feat: replace text titles with poster art backgrounds and animated logo 2026-08-20 14:35:21 -06:00
bg_mid.png
bg_near.png
campaign01_bg.png refactor: support per-node map art sizes and rebrand campaigns 2026-08-21 15:40:47 -06:00
campaign02_bg.png Refactor level select into campaign map with auto-layout 2026-08-21 12:41:49 -06:00
logo.png fix(terrain): align physics body with drawn terrain line 2026-08-20 13:16:57 -06:00