monsterplex/assets/ui
Brian Fertig 5e49c055a2 refactor: support per-node map art sizes and rebrand campaigns
- Refactor level select scene to handle variable node texture dimensions
  instead of assuming all node art is centered on a 960×540 canvas
- Change BADGE_FILE_FRAC and nodeDisplaySize to accept per-state keys,
  allowing map_node_current (512×512 badge) to differ from the other
  nodes (960×540 frames)
- Update map_finish to use its new 512×512 tight export; reduce its
  display scale accordingly
- Rename campaigns: "Sunny Suburbs" → "Evergreen Lake",
  "Dusk Junction" → "Underprivileged Community"
- Update asset manifest dimensions and sprites.md documentation
2026-08-21 15:40:47 -06:00
..
map_campaign_tag.png
map_finish.png refactor: support per-node map art sizes and rebrand campaigns 2026-08-21 15:40:47 -06:00
map_node.png refactor: support per-node map art sizes and rebrand campaigns 2026-08-21 15:40:47 -06:00
map_node_current.png refactor: support per-node map art sizes and rebrand campaigns 2026-08-21 15:40:47 -06:00
map_node_locked.png refactor: support per-node map art sizes and rebrand campaigns 2026-08-21 15:40:47 -06:00