- Refactor level select scene to handle variable node texture dimensions instead of assuming all node art is centered on a 960×540 canvas - Change BADGE_FILE_FRAC and nodeDisplaySize to accept per-state keys, allowing map_node_current (512×512 badge) to differ from the other nodes (960×540 frames) - Update map_finish to use its new 512×512 tight export; reduce its display scale accordingly - Rename campaigns: "Sunny Suburbs" → "Evergreen Lake", "Dusk Junction" → "Underprivileged Community" - Update asset manifest dimensions and sprites.md documentation |
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| .. | ||
| map_campaign_tag.png | ||
| map_finish.png | ||
| map_node.png | ||
| map_node_current.png | ||
| map_node_locked.png | ||