monsterplex/assets/sprites
Brian Fertig 1eea919c8b Add flour bonus item type with custom firework variant
- Extend bonus items spritesheet from 9 to 12 frames (add flour + 2 firework objects)
- Add `flour` type to BONUS_ITEM config with warm off-white/tan color palette and firework variant (2-3x scale, half opacity for dust cloud effect)
- Implement per-type firework variants in BonusItemManager._explode() - particles can now have varied sizes and alpha while maintaining standard physics body size
- Add flour SFX asset (bonus-flour.mp3) and preload it
- Update editor to support placing flour bonus items with appropriate icon, color, and sprite frame
- Update all documentation (README, sprites.md) to reflect the new bonus item type

Additionally:
- Add campaign 2 bus physics customization: grippier tires (higher friction coefficients) and stiffer/less-damped suspension for bouncier ride
- Thread per-campaign wheel friction and suspension parameters through Bus entity from themes.js
- Redesign level11 with shorter course, fewer kids (4 vs 3), tighter time limit (42s vs 119s), and flour bonus items replacing most cash/CTC/guitar
2026-08-23 19:27:10 -06:00
..
bonus-items.png Add flour bonus item type with custom firework variant 2026-08-23 19:27:10 -06:00
bonus-items.psd Add flour bonus item type with custom firework variant 2026-08-23 19:27:10 -06:00
bus_chassis.png
bus_chassis_2.png Add campaign 2 bus wheel variant (bigger wheels via theme) 2026-08-23 18:33:48 -06:00
bus_wheel.png
bus_wheel_2.png Updated Campaign 2 terrain 2026-08-23 17:10:10 -06:00
kid_ejected.png
kid_idle.png
smash-items.png
smash-items.psd
wh2.png Updated Campaign 2 terrain 2026-08-23 17:10:10 -06:00