Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig ca1b4b6398 Replace placeholder level data with designed levels 13–20
The previous stubs (name "Coming Soon", generic terrain) have been replaced with full level definitions including:

- Unique names and descriptions for each level
- Updated `kidsAboard` and `timeLimit` values
- Full terrain point arrays defining the actual level geometry
- Placed items (chairs, TVs, cats, cones, trashcans, tents) with gravity or float modes
- Bonus item placements (cash, flour, spraypaint, backpacks, guitar, CTC)
- Updated goal positions and camera bounds to match the new terrain extents
2026-08-29 14:47:51 -06:00
Brian Fertig e6a37c1b3a Add trash can/tent/cat smashables, spray paint/backpack bonus items, and
- Expand smash-items spritesheet from 6 to 12 frames (8x2 grid) with new trash can, tent, and cat props plus their smash sound effects
- Expand bonus-items spritesheet from 12 to 18 frames (9x2 grid) with new spray paint and backpack collectibles plus their firework sounds
- Add level12 ("Curb Check") as a designed level and levels 13-20 as placeholder stubs to fill campaign 2's 10-level map
- Give campaign 2 a custom 3-row serpentine layout on the level select screen to differentiate it from campaign 1's two-lane design
- Update editor preview rendering to handle multi-row spritesheet grids and expose the new item types in the placeables panel
2026-08-26 19:40:26 -06:00