Commit Graph

2 Commits

Author SHA1 Message Date
Brian Fertig 5eea8872dc refactor: add painterly terrain layers with deterministic texturing
Replace flat green ground fill with layered subsoil/road/foliage bands
that match the parallax background palette. Add pebble texture on the
road surface and sparse grass tufts along the edge for visual depth.
Use a hash-based PRNG instead of Math.random() so decorative elements
remain consistent across level rebuilds.
2026-08-20 10:32:25 -06:00
Brian Fertig 34960a2321 Initial Commit 2026-08-18 20:23:33 -06:00