Commit Graph

3 Commits

Author SHA1 Message Date
Brian Fertig 6cf184fd4d feat: replace text titles with poster art backgrounds and animated logo
- IntroScene: use bg_main.png poster art as full background, layer
  logo.png with a breathing tween aligned to the baked wordmark via
  fitted similarity transform constants, and add a double-stroke
  "Press any key" prompt (replaced auto-advance with input-only trigger).
- MainMenuScene: replace text title with bg_menu.png background and
  centered logo.png overlay; add semi-transparent background pill to
  instructions text for readability over the treeline.
- LevelSelectScene: add bg_menu.png background and background pill to
  back button text for contrast.
- assetManifest: register bg_main, logo, and bg_menu textures.
- New assets: bg_menu.png, ctc.png, paid.png, bg_main.png, logo.png.
2026-08-20 14:35:21 -06:00
Brian Fertig e7cb1d907a fix(terrain): align physics body with drawn terrain line
Correct the rectangle center offset calculation in Terrain to account
for both X and Y components perpendicular to each segment. Previously,
only the Y offset was applied, causing physics bodies to shift sideways
on sloped terrain. This fix resolves the bus visibly riding above or
through the ground on non-flat segments.

Also adds background and logo assets.
2026-08-20 13:16:57 -06:00
Brian Fertig 4973b22f7c Add level editor and retune physics/camera for bouncier, floatier driving
- New browser level editor (editor.html + src/editor/): assemble levels
  from snap-together section generators (flat/inclines/hills/ditch/jump)
  with a live canvas preview, metadata form, and export to ready-to-drop
  levelNN.js source; example export registered as level04.js.
- Add parallax background sprites (bg_far/mid/near).
- Bus retune: softer, bouncier suspension (stiffness 0.45->0.35, damping
  0.08->0.035, travel 12->30, restitution 0.3->0.45) with wheel rest
  point raised 22->34 for a bouncier stance; drive force cut ~60%
  (0.011->0.0045) for a much longer runway and lower top speed.
- Gravity 1 -> 0.675 for ~1.5x hang time off jumps; constraintIterations
  2 -> 10 so the soft wishbone springs converge within one step.
- Bus: clamp each wheel to the underside of its wishbone anchor line on
  every matter afterupdate, fixing wheels punching through to the
  mirrored solution and sticking high on the chassis after hard impacts;
  add no-op destroy() for the world listener.
- CameraRig: speed-driven horizontal lookahead (bus framed ~10% from the
  left edge at rest, out to 1/3 of the screen at speed) via followOffset;
  PlayScene scales the g-force grace period to 5.5s for the new gravity
  and calls the new update()/destroy() hooks.
- Extend level01's terrain runway by 30x.
2026-08-19 20:07:24 -06:00