- Add _playerName field to NetworkManager and pass it in createRoom/joinRoom calls - Update MainMenuScene to prompt for player name before joining a room, persisting it to localStorage - Update NewPuzzleScene to include a player name input field when creating local/multiplayer puzzles - Enhance PuzzleScene with floating player name labels above claimed piece groups, using color-coded backgrounds - Extend server-side room state to store per-player names and broadcast them on join/claim/release events |
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| .. | ||
| node_modules | ||
| package-lock.json | ||
| package.json | ||
| server.js | ||