164 lines
4.8 KiB
JavaScript
164 lines
4.8 KiB
JavaScript
const config = {
|
|
type: Phaser.AUTO,
|
|
width: 1280,
|
|
height: 800,
|
|
physics: {
|
|
default: 'arcade',
|
|
arcade: {
|
|
gravity: { y: 300 },
|
|
debug: false
|
|
}
|
|
|
|
},
|
|
scene: {
|
|
preload: preload,
|
|
create: create,
|
|
update: update
|
|
}
|
|
};
|
|
|
|
const game = new Phaser.Game(config);
|
|
|
|
function preload() {
|
|
this.load.image('background', 'assets/background.png');
|
|
this.load.image('ground', 'assets/platforms.png');
|
|
this.load.image('player', 'assets/player.png');
|
|
this.load.image('player2', 'assets/player2.png');
|
|
this.load.image('player_jump', 'assets/player_jump.png');
|
|
this.load.image('bricks', 'assets/bricks.png');
|
|
this.load.image('pee', 'assets/pee_test.png');
|
|
this.load.image('clay', 'assets/platform_clay.png');
|
|
this.load.image('drink', 'assets/drink.png');
|
|
|
|
// //Create an animation for walking left
|
|
// this.anims.create({
|
|
// key: 'walkLeft',
|
|
// frames: [
|
|
// { key: 'player'},
|
|
// { key: 'player2' }
|
|
// ]
|
|
// });
|
|
}
|
|
|
|
let player, cursors, ground, platforms, drinks=0, score = 0, scoreText;
|
|
|
|
function create() {
|
|
// Add background image
|
|
const background = this.add.image(0, 0, 'background').setOrigin(0, 0);
|
|
background.scaleX = this.scale.width / background.width;
|
|
background.scaleY = this.scale.height / background.height;
|
|
background.setScrollFactor(0);
|
|
|
|
// Create ground
|
|
platforms = this.physics.add.staticGroup();
|
|
platforms.create(650, 750, 'ground')
|
|
.setOffset(0, 50);
|
|
|
|
// Add Bricks
|
|
platforms.create(600, 600, 'bricks').setScale(.5).refreshBody();
|
|
platforms.create(1100, 400, 'bricks').setScale(.5).refreshBody();
|
|
platforms.create(900, 250, 'bricks').setScale(.5).refreshBody();
|
|
|
|
// Add Elevators
|
|
//let elevators = this.physics.add.staticGroup();
|
|
let elevators = this.physics.add.image(400, 200, 'clay')
|
|
.setScale(.3);
|
|
|
|
// Add Platforms
|
|
platforms.create(1200, 500, 'ground')
|
|
.setScale(.5)
|
|
.refreshBody()
|
|
.setSize(1296/2, 50)
|
|
.setOffset(0, 25);
|
|
platforms.create(350, 300, 'ground')
|
|
.setScale(.5)
|
|
.refreshBody()
|
|
.setSize(1296/2, 50)
|
|
.setOffset(0, 25);
|
|
|
|
// pee
|
|
peeTest = this.physics.add.image(100, 200, 'pee')
|
|
.setScale(.10)
|
|
.refreshBody();
|
|
|
|
// Create player
|
|
player = this.physics.add.sprite(645, 450, 'player');
|
|
player.setBounce(0.2);
|
|
player.setSize(100, 140);
|
|
player.setOffset(30, 4);
|
|
|
|
// Add controls
|
|
cursors = this.input.keyboard.createCursorKeys();
|
|
|
|
// Add collision and sound
|
|
this.physics.add.collider(player, platforms);
|
|
this.physics.add.collider(player, elevators);
|
|
//this.sound.add('jump', { volume: 0.5 });
|
|
|
|
stars = this.physics.add.group({
|
|
key: 'drink',
|
|
repeat: 13,
|
|
setXY: { x: 200, y: 0, stepX: 70 }
|
|
});
|
|
|
|
stars.children.iterate(function (child) {
|
|
|
|
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
|
|
|
|
});
|
|
|
|
this.physics.add.collider(stars, platforms);
|
|
this.physics.add.collider(peeTest, platforms);
|
|
this.physics.add.overlap(player, stars, collectDrink, null, this);
|
|
this.physics.add.overlap(player, peeTest, collectPee, null, this);
|
|
|
|
function collectDrink (player, star) {
|
|
star.disableBody(true, true);
|
|
drinks += 1;
|
|
scoreText.setText('Drinks: ' + drinks + ' Score: ' + score);
|
|
}
|
|
|
|
function collectPee (player, peeTest) {
|
|
score += drinks * 10;
|
|
drinks = 0;
|
|
scoreText.setText('Drinks: ' + drinks + ' Score: ' + score);
|
|
}
|
|
|
|
scoreText = this.add.text(16, 16, 'Drinks: 0 Score: 0', { fontSize: '32px', fill: '#000' });
|
|
|
|
// Enable camera follow
|
|
this.cameras.main.startFollow(player, true, 0, 0.1);
|
|
|
|
this.tweens.add({
|
|
targets: elevators,
|
|
y: -150,
|
|
duration: 4000,
|
|
repeat: -1, // Repeat infinitely
|
|
yoyo: true, // Go back to the original position after reaching the target
|
|
ease: 'Linear' // You can change this to other easing functions like 'Sine', 'Cubic', etc.
|
|
});
|
|
}
|
|
|
|
function update() {
|
|
if (cursors.left.isDown && player.body.x > 0) {
|
|
player.setVelocityX(-160);
|
|
player.setFlipX(false);
|
|
//player.anims.play('walkLeft', true); // Play walking animation
|
|
} else if (cursors.right.isDown && player.body.x < 1280 - 100) {
|
|
player.setVelocityX(160);
|
|
player.setFlipX(true);
|
|
} else {
|
|
player.setVelocityX(0);
|
|
}
|
|
|
|
if (cursors.up.isDown && player.body.touching.down) {
|
|
player.setVelocityY(-330);
|
|
}
|
|
|
|
if (player.body.velocity.y > -1) {
|
|
player.setTexture('player'); // Change texture back to normal when touching the ground
|
|
} else {
|
|
player.setTexture('player_jump'); // Change texture to jump
|
|
}
|
|
|
|
} |