first commit

This commit is contained in:
Brian Fertig 2025-07-12 21:31:32 -06:00
commit bcf20226f4
16 changed files with 127 additions and 0 deletions

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game.js Normal file
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const config = {
type: Phaser.AUTO,
width: 1280,
height: 800,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
function preload() {
this.load.image('background', 'assets/background.png');
this.load.image('ground', 'assets/platforms.png');
this.load.image('player', 'assets/player.png');
this.load.image('player2', 'assets/player2.png');
this.load.image('player_jump', 'assets/player_jump.png');
this.load.image('bricks', 'assets/bricks.png');
this.load.image('pee', 'assets/pee_test.png');
//Create an animation for walking left
this.anims.create({
key: 'walkLeft',
frames: [
{ key: 'player'},
{ key: 'player2' }
]
});
}
let player, cursors, ground, platforms;
function create() {
// Add background image
const background = this.add.image(0, 0, 'background').setOrigin(0, 0);
background.scaleX = this.scale.width / background.width;
background.scaleY = this.scale.height / background.height;
// Create ground
platforms = this.physics.add.staticGroup();
platforms.create(650, 750, 'ground')
.setOffset(0, 50);
// Add Bricks
platforms.create(600, 600, 'bricks').setScale(.5).refreshBody();
platforms.create(1100, 400, 'bricks').setScale(.5).refreshBody();
platforms.create(900, 250, 'bricks').setScale(.5).refreshBody();
// Add Platforms
platforms.create(1200, 500, 'ground')
.setScale(.5)
.refreshBody()
.setSize(1296/2, 50)
.setOffset(0, 25);
platforms.create(350, 300, 'ground')
.setScale(.5)
.refreshBody()
.setSize(1296/2, 50)
.setOffset(0, 25);
platforms.create(100, 250, 'pee')
.setScale(.10)
.refreshBody();
// Create player
player = this.physics.add.sprite(200, 450, 'player');
player.setBounce(0.2);
player.setSize(100, 140);
player.setOffset(30, 4);
player.setCollideWorldBounds(true);
// Add controls
cursors = this.input.keyboard.createCursorKeys();
// Add collision and sound
this.physics.add.collider(player, platforms);
//this.sound.add('jump', { volume: 0.5 });
}
function update() {
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.setFlipX(false);
//player.anims.play('walkLeft', true); // Play walking animation
} else if (cursors.right.isDown) {
player.setVelocityX(160);
player.setFlipX(true);
} else {
player.setVelocityX(0);
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-330);
}
if (player.body.velocity.y > -1) {
player.setTexture('player'); // Change texture back to normal when touching the ground
} else {
player.setTexture('player_jump'); // Change texture to jump
}
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>My Platformer Game</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/phaser@v3.90.0/dist/phaser.min.js"></script>
<script src="game.js"></script>
</body>
</html>