Add platform_clay.png, update game.js with new assets and animations, add start_web.bat

This commit is contained in:
Brian Fertig 2025-07-13 13:33:04 -06:00
parent bcf20226f4
commit b8e865fe05
3 changed files with 36 additions and 15 deletions

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assets/platform_clay.png Normal file

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Width:  |  Height:  |  Size: 301 KiB

50
game.js
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@ -8,6 +8,7 @@ const config = {
gravity: { y: 300 }, gravity: { y: 300 },
debug: false debug: false
} }
}, },
scene: { scene: {
preload: preload, preload: preload,
@ -26,25 +27,26 @@ function preload() {
this.load.image('player_jump', 'assets/player_jump.png'); this.load.image('player_jump', 'assets/player_jump.png');
this.load.image('bricks', 'assets/bricks.png'); this.load.image('bricks', 'assets/bricks.png');
this.load.image('pee', 'assets/pee_test.png'); this.load.image('pee', 'assets/pee_test.png');
this.load.image('clay', 'assets/platform_clay.png');
//Create an animation for walking left // //Create an animation for walking left
this.anims.create({ // this.anims.create({
key: 'walkLeft', // key: 'walkLeft',
frames: [ // frames: [
{ key: 'player'}, // { key: 'player'},
{ key: 'player2' } // { key: 'player2' }
] // ]
}); // });
} }
let player, cursors, ground, platforms; let player, cursors, ground, platforms;
function create() { function create() {
// Add background image // Add background image
const background = this.add.image(0, 0, 'background').setOrigin(0, 0); const background = this.add.image(0, 0, 'background').setOrigin(0, 0);
background.scaleX = this.scale.width / background.width; background.scaleX = this.scale.width / background.width;
background.scaleY = this.scale.height / background.height; background.scaleY = this.scale.height / background.height;
background.setScrollFactor(0);
// Create ground // Create ground
platforms = this.physics.add.staticGroup(); platforms = this.physics.add.staticGroup();
@ -56,6 +58,10 @@ function create() {
platforms.create(1100, 400, 'bricks').setScale(.5).refreshBody(); platforms.create(1100, 400, 'bricks').setScale(.5).refreshBody();
platforms.create(900, 250, 'bricks').setScale(.5).refreshBody(); platforms.create(900, 250, 'bricks').setScale(.5).refreshBody();
// Add Elevators
//let elevators = this.physics.add.staticGroup();
let elevators = this.physics.add.image(400, 150, 'clay').setScale(.3).setOffset(0, 30);
// Add Platforms // Add Platforms
platforms.create(1200, 500, 'ground') platforms.create(1200, 500, 'ground')
.setScale(.5) .setScale(.5)
@ -68,31 +74,45 @@ function create() {
.setSize(1296/2, 50) .setSize(1296/2, 50)
.setOffset(0, 25); .setOffset(0, 25);
platforms.create(100, 250, 'pee') // Decorations
decorations = this.physics.add.staticGroup();
decorations.create(100, 250, 'pee')
.setScale(.10) .setScale(.10)
.refreshBody(); .refreshBody();
// Create player // Create player
player = this.physics.add.sprite(200, 450, 'player'); player = this.physics.add.sprite(645, 450, 'player');
player.setBounce(0.2); player.setBounce(0.2);
player.setSize(100, 140); player.setSize(100, 140);
player.setOffset(30, 4); player.setOffset(30, 4);
player.setCollideWorldBounds(true);
// Add controls // Add controls
cursors = this.input.keyboard.createCursorKeys(); cursors = this.input.keyboard.createCursorKeys();
// Add collision and sound // Add collision and sound
this.physics.add.collider(player, platforms); this.physics.add.collider(player, platforms);
//this.physics.add.collider(player, elevators);
//this.sound.add('jump', { volume: 0.5 }); //this.sound.add('jump', { volume: 0.5 });
// Enable camera follow
this.cameras.main.startFollow(player, true, 0, 0.1);
this.tweens.add({
targets: elevators,
y: -150,
duration: 4000,
repeat: -1, // Repeat infinitely
yoyo: true, // Go back to the original position after reaching the target
ease: 'Linear' // You can change this to other easing functions like 'Sine', 'Cubic', etc.
});
} }
function update() { function update() {
if (cursors.left.isDown) { if (cursors.left.isDown && player.body.x > 0) {
player.setVelocityX(-160); player.setVelocityX(-160);
player.setFlipX(false); player.setFlipX(false);
//player.anims.play('walkLeft', true); // Play walking animation //player.anims.play('walkLeft', true); // Play walking animation
} else if (cursors.right.isDown) { } else if (cursors.right.isDown && player.body.x < 1280 - 100) {
player.setVelocityX(160); player.setVelocityX(160);
player.setFlipX(true); player.setFlipX(true);
} else { } else {

1
start_web.bat Normal file
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@ -0,0 +1 @@
python -m http.server 8000