fertig-classic-games/assets
Brian Fertig cf646282a0 retune tempest difficulty and fix death persistence
- Replace hard-capped difficulty curves with exponential ramp function
  that continues scaling deep into endless play without plateauing
- Reduce base speeds and shot counts for more deliberate gameplay
- Increase flipper, fuseball, and pulsar speeds for more pressure
- Flipper AI now chains hops toward the claw instead of resting,
  making it a true pursuer rather than a shuffler
- Change zapper to refill +1 per level instead of full reset, making
  charge management meaningful
- Death no longer resets the board: only enemies within threshold t
  die with the player, others remain mid-climb
- Improve enemy shot hit detection with lane distance check instead
  of exact lane match
- Add advanceShots() helper for cleaner shot advancement logic
- Update verification tests for new mechanics and difficulty curves
- Add michael background sprites and update tetrisattack characters
2026-07-21 22:52:07 -06:00
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fonts
fx feat(advance-wars): add contextual battle and movement sound effects 2026-07-19 17:44:18 -06:00
gamedata feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
images retune tempest difficulty and fix death persistence 2026-07-21 22:52:07 -06:00
info
music feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
speech
tutorial-videos
videos