fertig-classic-games/assets/gamedata
Brian Fertig eab08eede3 Add multiple weapons, pooled ammo, and pickup system to Wolfenstein
- Add shotgun, machine gun, gatling gun, and plasma rifle weapons with
  distinct fire modes (semi-auto, auto, burst) and damage profiles
- Refactor ammo from per-weapon pools to shared pools keyed by ammo type
  (9mm, shells, plasma), allowing multiple weapons to share the same pool
- Add pickup system with 11 item types: 5 weapons, 4 ammo variants, and
  2 health packs, all with spritesheet frames for rendering
- Update level editor with dynamic pickup dropdown populated from rules.json
- Generalize weapon viewmodel rendering to support multiple weapon images
  with per-weapon bob/sway animation
- Add cosmetic pickup animations: vertical bobbing and orbiting sparkle
  effects drawn in screen space around each pickup billboard
- Bump save version to v3 to invalidate old saves with incompatible ammo
  structure
- Update keyboard bindings for weapon switching (keys 1-6)
- Add comprehensive test coverage for new weapons, burst fire mechanics,
  ammo pooling, and pickup behavior
- Rename weapon_gattling.png to weapon_gatling.png to fix spelling
2026-08-22 14:13:03 -06:00
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excitebike
gootower
peggle
rushhour
superkart
wolfenstein Add multiple weapons, pooled ammo, and pickup system to Wolfenstein 2026-08-22 14:13:03 -06:00
zuma