fertig-classic-games/public
Brian Fertig ea135b35ed refactor(forbidden-island): replace global priorities with per-player direction system
Replace the single global priority buttons (focus treasure, regroup, defend)
with per-player direction assignments accessible via clickable pills on each
player's HUD. Each player can now be directed to: Auto, focus a specific
treasure (Earth/Wind/Fire/Ocean), Regroup, or Defend Temples.

- Remove old priority toggle buttons and renderPriorities()
- Add direction pills on partner HUDs and portrait panels
- Implement dropdown menu for selecting directions
- Convert direction choices to priority objects for AI execution
- Increase chat panel height to accommodate new layout
- Add click consumption guard on trade modal trigger
2026-06-19 21:10:01 -06:00
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assets feat: overhaul PuddingMonsters visuals with new jello-themed assets 2026-06-19 16:44:51 -06:00
data
src refactor(forbidden-island): replace global priorities with per-player direction system 2026-06-19 21:10:01 -06:00
android-chrome-192x192.png
android-chrome-512x512.png
apple-touch-icon.png
favicon-16x16.png
favicon-32x32.png
favicon.ico
index.html
styles.css