fertig-classic-games/src/scenes/GameRoomScene.js

90 lines
5.8 KiB
JavaScript

import * as Phaser from 'phaser';
import { GAME_HEIGHT, GAME_WIDTH, COLORS } from '../config.js';
import { Button } from '../ui/Button.js';
import { missingGameAssets, ensureGameAssets } from '../services/assetLoader.js';
// Generic room shell. Dispatches to the concrete game scene
// (Backgammon, Blackjack, etc.) based on `data.game.slug`.
export default class GameRoomScene extends Phaser.Scene {
constructor() { super('GameRoom'); }
init(data) {
this.game = data.game;
this.opponents = data.opponents ?? [];
this.playfield = data.playfield ?? null;
this.cardBack = data.cardBack ?? null;
this.tilePlacement = data.tilePlacement ?? 'standard';
this.expansion = data.expansion ?? 'base';
this.scenario = data.scenario ?? null;
this.deckMode = data.deckMode ?? 'standard';
this.wordLength = data.wordLength ?? 4;
this.secretRevealType = data.secretRevealType ?? 'standard';
this.difficulty = data.difficulty ?? 'novice';
}
create() {
const slugDispatch = { backgammon: 'Backgammon', holdem: 'HoldemGame', blackjack: 'BlackjackGame', parchisi: 'ParchisiGame', yatzi: 'YatziGame', skipbo: 'SkipBoGame', phase10: 'Phase10Game', chinesecheckers: 'ChineseCheckersGame', gofish: 'GoFishGame', uno: 'UnoGame', craps: 'CrapsGame', roulette: 'RouletteGame', mexicantrain: 'MexicanTrainGame', hearts: 'HeartsGame', catan: 'CatanGame', tickettoride: 'TicketToRideGame', nerts: 'NertsGame', bingo: 'BingoGame', baccarat: 'BaccaratGame', dominion: 'DominionGame', checkers: 'CheckersGame', chess: 'ChessGame', wordle: 'WordleGame', scrabble: 'ScrabbleGame', ghost: 'GhostGame', wordladder: 'WordLadderGame', wordsearch: 'WordSearchGame', hangman: 'HangmanGame', sudoku: 'SudokuGame', othello: 'OthelloGame', go: 'GoGame', battleship: 'BattleshipGame', mastermind: 'MastermindGame', connect4: 'Connect4Game', boggle: 'BoggleGame', oldmaid: 'OldMaidGame', blokus: 'BlokusGame', spellingbee: 'SpellingBeeGame', minicrossword: 'MiniCrosswordGame', forbiddenisland: 'ForbiddenIslandGame', solitairetour: 'SolitaireTourGame', splendor: 'SplendorGame', tectonic: 'TectonicGame', labyrinth: 'LabyrinthGame', videopoker: 'VideoPokerGame', farkel: 'FarkelGame', stratego: 'StrategoGame', kiitos: 'KiitosGame', monopoly: 'MonopolyGame', triominoes: 'TriominoesGame', freecell: 'FreecellGame', rushhour: 'RushHourGame', hexsweeper: 'HexsweeperGame', puddingmonsters: 'PuddingMonstersGame', shift: 'ShiftGame', blockfighter: 'BlockFighterGame', mahjongmatch: 'MahjongMatchGame', mahjong: 'MahjongGame', jewelquest: 'JewelQuestGame', zuma: 'ZumaGame', bejeweled: 'BejeweledGame', minimotorways: 'MiniMotorwaysGame', slots: 'SlotsGame', cribbage: 'CribbageGame', canasta: 'CanastaGame', dotlink: 'DotLinkGame', '2048': '2048Game', rummikub: 'RummikubGame', ginrummy: 'GinRummyGame', risk: 'RiskGame', geniussquare: 'GeniusSquareGame', katamino: 'KataminoGame', bookwork: 'BookworkGame', paigow: 'PaiGowPokerGame', spireclimb: 'SpireClimbGame', azul: 'AzulGame', jumble: 'JumbleGame', dungeonboss: 'DungeonBossGame', swdbg: 'SWDBGGame', balatro: 'BalatroGame', peggle: 'PeggleGame', coloradodefense: 'ColoradoDefenseGame', starcontrol: 'StarControlGame', civilization: 'CivilizationGame', tempest: 'TempestGame', superkart: 'SuperKartGame', advancewars: 'AdvanceWarsGame', tetrisattack: 'TetrisAttackGame', totalannihilation: 'TotalAnnihilationGame' };
if (slugDispatch[this.game.slug]) {
const sceneKey = slugDispatch[this.game.slug];
const startData = {
game: this.game,
opponents: this.opponents,
playfield: this.playfield,
cardBack: this.cardBack,
tilePlacement: this.tilePlacement,
expansion: this.expansion,
scenario: this.scenario,
deckMode: this.deckMode,
wordLength: this.wordLength,
secretRevealType: this.secretRevealType,
difficulty: this.difficulty,
};
// Game art is lazy-loaded on first entry (see data/assetManifest.js).
// Anything already cached makes this a synchronous fast path.
if (missingGameAssets(this, this.game.slug).length === 0) {
this.scene.start(sceneKey, startData);
return;
}
const barWidth = 600;
this.add.rectangle(GAME_WIDTH / 2, GAME_HEIGHT / 2, barWidth + 8, 28, COLORS.panel)
.setStrokeStyle(2, COLORS.accent);
const bar = this.add.rectangle(GAME_WIDTH / 2 - barWidth / 2, GAME_HEIGHT / 2, 0, 20, COLORS.accent)
.setOrigin(0, 0.5);
this.add.text(GAME_WIDTH / 2, GAME_HEIGHT / 2 - 60, `Loading ${this.game.name}`, {
fontFamily: '"Julius Sans One"',
fontSize: '32px',
color: COLORS.textHex,
}).setOrigin(0.5);
let gone = false;
this.events.once('shutdown', () => { gone = true; });
ensureGameAssets(this, this.game.slug, { onProgress: (p) => { bar.width = barWidth * p; } })
.then(() => { if (!gone) this.scene.start(sceneKey, startData); });
return;
}
const cx = GAME_WIDTH / 2;
this.add.text(cx, 80, `${this.game.name}`, {
fontFamily: 'Righteous',
fontSize: '52px',
color: COLORS.textHex,
}).setOrigin(0.5);
this.add.text(cx, 150, 'Single-player table',
{ fontSize: '24px', color: COLORS.mutedHex }).setOrigin(0.5);
// Placeholder table felt
this.add.rectangle(cx, GAME_HEIGHT / 2 + 40, 1400, 700, 0x14532d).setStrokeStyle(4, COLORS.accent);
this.add.text(cx, GAME_HEIGHT / 2 + 40, `${this.game.name} board placeholder\n(game logic plugs in here)`, {
fontFamily: '"Julius Sans One"',
fontSize: '28px',
color: COLORS.mutedHex,
align: 'center',
}).setOrigin(0.5);
new Button(this, cx, GAME_HEIGHT - 100, 'Leave table', () => this.scene.start('GameMenu'));
}
}