fertig-classic-games/src/scenes/PreloadScene.js

232 lines
13 KiB
JavaScript

import * as Phaser from 'phaser';
import { GAME_HEIGHT, GAME_WIDTH, COLORS } from '../config.js';
import { auth } from '../services/auth.js';
import { getGame } from '../data/gamesRegistry.js';
import { stopMenuMusic } from '../ui/MenuMusic.js';
export default class PreloadScene extends Phaser.Scene {
constructor() { super('Preload'); }
preload() {
const w = GAME_WIDTH;
const h = GAME_HEIGHT;
const barWidth = 600;
const bg = this.add.rectangle(w / 2, h / 2, barWidth + 8, 28, COLORS.panel)
.setStrokeStyle(2, COLORS.accent);
const bar = this.add.rectangle(w / 2 - barWidth / 2, h / 2, 0, 20, COLORS.accent)
.setOrigin(0, 0.5);
this.add.text(w / 2, h / 2 - 60, 'Loading…', {
fontFamily: '"Julius Sans One"',
fontSize: '32px',
color: COLORS.textHex,
}).setOrigin(0.5);
this.load.on('progress', (p) => bar.width = barWidth * p);
this.load.on('complete', () => { bg.destroy(); bar.destroy(); });
// NOTE: game-specific art lives in src/data/assetManifest.js and is
// lazy-loaded by GameRoomScene the first time a game is entered. Only
// shared assets (menus, opponents, card backs, SFX, JSON) load here.
this.load.spritesheet('opponents', 'assets/images/opponents.png', {
frameWidth: 300,
frameHeight: 300,
});
this.load.spritesheet('cardbacks', 'assets/images/cardbacks.png', {
frameWidth: 320,
frameHeight: 420,
});
this.load.image('bg-menu', 'assets/images/background-menu.png');
this.load.image('bg-room', 'assets/images/background-room.png');
this.load.image('bg-casino', 'assets/images/background-casino.png');
this.load.image('main-title', 'assets/images/main-title.png');
this.load.json('playfields', 'data/playfields.json');
this.load.json('colored-playfields', 'data/colored-playfields.json');
this.load.json('card-backs', 'data/card-backs.json');
this.load.json('music', 'data/music.json');
this.load.json('rushhour', 'data/rushhour.json');
this.load.json('puddingmonsters', 'data/puddingmonsters.json');
this.load.json('shift-artwork', 'data/shift-artwork.json');
this.load.json('slots-artwork', 'data/slots-artwork.json');
this.load.json('blockfighter', 'data/blockfighter.json');
this.load.json('jewelquest', 'data/jewelquest.json');
this.load.json('zuma', 'data/zuma.json');
this.load.json('dotlink', 'data/dotlink.json');
this.load.json('katamino', 'data/katamino.json');
this.load.json('bookwork', 'data/bookwork.json');
this.load.json('spireclimb-artwork', 'data/spireclimb-artwork.json');
this.load.json('dungeonboss-artwork', 'data/dungeonboss-artwork.json');
this.load.json('swdbg-cards', 'data/swdbg-cards.json');
this.load.json('swdbg-artwork', 'data/swdbg-artwork.json');
this.load.json('jumble', 'data/jumble.json');
this.load.json('balatro-artwork', 'data/balatro-artwork.json');
this.load.json('civilization-artwork', 'data/civilization-artwork.json');
this.load.json('peggle-levels', 'assets/gamedata/peggle/levels.json');
this.load.json('superkart-racers', 'data/superkart-racers.json');
this.load.json('superkart-rules', 'data/superkart-rules.json');
this.load.json('superkart-artwork', 'data/superkart-artwork.json');
this.load.json('colorado-defense-cities', 'data/colorado-defense-cities.json');
this.load.json('star-control-ships', 'data/star-control-ships.json');
this.load.audio('sfx-engine-start', 'assets/fx/engine-start.mp3');
this.load.audio('sfx-engine-heavy', 'assets/fx/engine-heavy.mp3');
this.load.audio('sfx-engine-fast', 'assets/fx/engine-fast.mp3');
this.load.audio('sfx-engine-medium', 'assets/fx/engine-medium.mp3');
this.load.audio('sfx-engine-rev', 'assets/fx/engine-rev.mp3');
this.load.audio('sfx-kart-coin', 'assets/fx/kart-coin.mp3');
this.load.audio('sfx-kart-flatten', 'assets/fx/kart-flatten.mp3');
this.load.audio('sfx-kart-thump', 'assets/fx/kart-thump.mp3');
this.load.audio('sfx-kart-shrink', 'assets/fx/kart-shrink.mp3');
this.load.audio('sfx-kart-spin', 'assets/fx/kart-spin.mp3');
this.load.audio('sfx-kart-hit', 'assets/fx/kart-hit.mp3');
this.load.audio('sfx-kart-shell', 'assets/fx/kart-shell.mp3');
this.load.audio('sfx-kart-star', 'assets/fx/kart-star.mp3');
this.load.audio('sfx-water-splash', 'assets/fx/water-splash.mp3');
this.load.audio('sfx-water-sink', 'assets/fx/water-sink.mp3');
this.load.audio('sfx-water-raise', 'assets/fx/water-raise.mp3');
this.load.audio('sfx-water-dry', 'assets/fx/water-dry.mp3');
this.load.audio('sfx-card-deal', 'assets/fx/card-deal.mp3');
this.load.audio('sfx-card-deal-8bit', 'assets/fx/8bit-card.mp3');
this.load.audio('sfx-card-place', 'assets/fx/card-place.mp3');
this.load.audio('sfx-card-show', 'assets/fx/card-show.mp3');
this.load.audio('sfx-card-show-8bit', 'assets/fx/8bit-select.mp3');
this.load.audio('sfx-card-shuffle', 'assets/fx/card-shuffle.mp3');
this.load.audio('sfx-coins', 'assets/fx/coins.mp3');
this.load.audio('sfx-purchase', 'assets/fx/purchase.mp3');
this.load.audio('sfx-casino-blackjack', 'assets/fx/casino-blackjack.mp3');
this.load.audio('sfx-casino-lose', 'assets/fx/casino-lose.mp3');
this.load.audio('sfx-casino-lose-8bit', 'assets/fx/8bit-lose.mp3');
this.load.audio('sfx-casino-win', 'assets/fx/casino-win.mp3');
this.load.audio('sfx-casino-win-8bit', 'assets/fx/8bit-win.mp3');
this.load.audio('sfx-chip-bet', 'assets/fx/chip-bet.mp3');
this.load.audio('sfx-dice-roll', 'assets/fx/dice-roll.mp3');
this.load.audio('sfx-bingo-balls', 'assets/fx/bingo-balls.mp3');
this.load.audio('sfx-energy-hum', 'assets/fx/energy-hum.mp3');
this.load.audio('sfx-laser-zap', 'assets/fx/laser-zap.mp3');
this.load.audio('sfx-rewind', 'assets/fx/rewind.mp3');
this.load.audio('sfx-pencil-write', 'assets/fx/pencil-write.mp3');
this.load.audio('sfx-piece-click', 'assets/fx/piece-click.mp3');
this.load.audio('sfx-mastermind-glitch-1', 'assets/fx/mastermind-glitch-01.mp3');
this.load.audio('sfx-mastermind-glitch-2', 'assets/fx/mastermind-glitch-02.mp3');
this.load.audio('sfx-mastermind-place', 'assets/fx/mastermind-place.mp3');
this.load.audio('sfx-mastermind-access-granted', 'assets/fx/mastermind-access-granted.mp3');
this.load.audio('sfx-mastermind-access-denied', 'assets/fx/mastermind-access-denied.mp3');
this.load.audio('sfx-mastermind-color', 'assets/fx/mastermind-color.mp3');
this.load.audio('sfx-mastermind-match', 'assets/fx/mastermind-match.mp3');
this.load.audio('sfx-mastermind-calculate', 'assets/fx/mastermind-calculate.mp3');
this.load.audio('sfx-roulette', 'assets/fx/roulette.mp3');
this.load.audio('sfx-battleship-hit', 'assets/fx/battleship-hit.mp3');
this.load.audio('sfx-battleship-miss', 'assets/fx/battleship-miss.mp3');
this.load.audio('sfx-battleship-launch', 'assets/fx/battleship-launch.mp3');
this.load.audio('sfx-victory-short', 'assets/fx/victory-short.mp3');
this.load.audio('sfx-sword-hit', 'assets/fx/sword-hit.mp3');
this.load.audio('sfx-sword-slice', 'assets/fx/sword-slice.mp3');
this.load.audio('sfx-scifi-launch', 'assets/fx/scifi-launch.mp3');
this.load.audio('sfx-scifi-explode', 'assets/fx/scifi-explode.mp3');
this.load.audio('sfx-scifi-riser', 'assets/fx/scifi-riser.mp3');
this.load.audio('sfx-scifi-reveal', 'assets/fx/scifi-reveal.mp3');
this.load.audio('sfx-scifi-woosh', 'assets/fx/scifi-woosh.mp3');
this.load.audio('sfx-scifi-plink', 'assets/fx/scifi-plink.mp3');
this.load.audio('sfx-scifi-plonk', 'assets/fx/scifi-plonk.mp3');
this.load.audio('sfx-8bit-select', 'assets/fx/8bit-select.mp3');
this.load.audio('sfx-8bit-activate', 'assets/fx/8bit-activate.mp3');
this.load.audio('sfx-8bit-action', 'assets/fx/8bit-action.mp3');
this.load.audio('sfx-8bit-move', 'assets/fx/8bit-move.mp3');
this.load.audio('sfx-8bit-explode', 'assets/fx/8bit-explode.mp3');
this.load.audio('sfx-8bit-explode2', 'assets/fx/8bit-explode2.mp3');
this.load.audio('sfx-8bit-count', 'assets/fx/8bit-count.mp3');
this.load.audio('sfx-squish', 'assets/fx/squish.mp3');
this.load.audio('sfx-squash', 'assets/fx/squash.mp3');
this.load.audio('sfx-woosh', 'assets/fx/woosh.mp3');
this.load.audio('sfx-jello-monsters','assets/fx/jello-monsters.mp3');
this.load.audio('sfx-countdown-tick', 'assets/fx/countdown-01.mp3');
this.load.audio('sfx-countdown-go', 'assets/fx/countdown-02.mp3');
this.load.audio('sfx-ui-pick', 'assets/fx/ui-pick.mp3');
this.load.audio('sfx-ui-activate', 'assets/fx/ui-activate.mp3');
this.load.audio('sfx-ui-flip', 'assets/fx/ui-flip.mp3');
this.load.audio('sfx-ui-place', 'assets/fx/ui-place.mp3');
this.load.audio('sfx-ui-chime', 'assets/fx/ui-chime.mp3');
this.load.audio('sfx-gem-match-1', 'assets/fx/gem-01.mp3');
this.load.audio('sfx-gem-match-2', 'assets/fx/gem-02.mp3');
this.load.audio('sfx-gem-match-4', 'assets/fx/gem-04.mp3');
this.load.audio('sfx-gem-match-5', 'assets/fx/gem-05.mp3');
this.load.audio('sfx-gem-chain', 'assets/fx/gem-chain.mp3');
this.load.audio('sfx-gem-drop', 'assets/fx/gem-drop.mp3');
this.load.audio('sfx-gem-big-drop','assets/fx/gem-big-drop.mp3');
this.load.audio('sfx-firework', 'assets/fx/firework.mp3');
this.load.audio('sfx-sw-light-1', 'assets/fx/sw-light-1.mp3');
this.load.audio('sfx-sw-light-2', 'assets/fx/sw-light-2.mp3');
this.load.audio('sfx-sw-light-3', 'assets/fx/sw-light-3.mp3');
this.load.audio('sfx-sw-dark-1', 'assets/fx/sw-dark-1.mp3');
this.load.audio('sfx-sw-dark-2', 'assets/fx/sw-dark-2.mp3');
this.load.audio('sfx-sw-dark-3', 'assets/fx/sw-dark-3.mp3');
this.load.spritesheet('tab-icons', 'assets/images/tab-icons.png', { frameWidth: 128, frameHeight: 128 });
this.load.spritesheet('game-icons', 'assets/images/game-icons.png', { frameWidth: 44, frameHeight: 44 });
this.load.audio('sfx-monopoly-purchase', 'assets/fx/monopoly-purchase.mp3');
this.load.audio('sfx-monopoly-expense', 'assets/fx/monopoly-expense.mp3');
this.load.audio('sfx-monopoly-pay', 'assets/fx/monopoly-pay.mp3');
this.load.audio('sfx-monopoly-paid', 'assets/fx/monopoly-paid.mp3');
}
async create() {
// Playfields and card backs are shared across games and shown as
// thumbnails in OpponentSelect, so they load at startup. Per-game drop-in
// artwork (shift/slots/spireclimb/dungeonboss/swdbg/balatro) is handled by
// data/assetManifest.js and lazy-loaded on game entry instead.
const pfd = this.cache.json.get('playfields');
const cbd = this.cache.json.get('card-backs');
const toLoad = [
...(pfd?.playfields ?? []).filter((pf) => pf.path && !this.textures.exists(pf.key)),
...(cbd?.cardBacks ?? []).filter((cb) => cb.path && !this.textures.exists(cb.key)),
];
if (toLoad.length > 0) {
for (const asset of toLoad) this.load.image(asset.key, asset.path);
await new Promise((resolve) => {
this.load.once('complete', resolve);
this.load.start();
});
}
// Warm the handwritten Scrabble notepad font and Balatro's pixel font so
// their first paint isn't a fallback face. Best effort — never block
// startup on them.
try { await Promise.race([Promise.all([document.fonts.load('48px YummyCupcakes'), document.fonts.load('48px m6x11')]), new Promise(r => setTimeout(r, 1500))]); } catch { /* ignore */ }
await auth.refresh();
// Secret level-editor entrance: index.html?peggle-editor=1 boots straight
// into the Peggle editor instead of the landing page.
const params = new URLSearchParams(window.location.search);
if (params.has('peggle-editor')) {
window.history.replaceState(null, '', window.location.pathname + window.location.hash);
this.scene.start('PeggleEditor');
return;
}
// Same trick for the Super Kart track editor: ?superkart-editor=1.
if (params.has('superkart-editor')) {
window.history.replaceState(null, '', window.location.pathname + window.location.hash);
this.scene.start('SuperKartEditor');
return;
}
// Deep link: index.html?game=<slug> jumps straight to the same place a
// main-menu click would (GameMenuScene.openGame's branching logic).
const deepLinkGame = getGame(params.get('game'));
if (deepLinkGame) {
window.history.replaceState(null, '', window.location.pathname + window.location.hash);
if (deepLinkGame.maxOpponents === 0) {
stopMenuMusic();
this.scene.start('GameRoom', { game: deepLinkGame, opponents: [] });
} else {
this.scene.start('OpponentSelect', { game: deepLinkGame });
}
return;
}
this.scene.start('Landing');
}
}