fertig-classic-games/data
Brian Fertig df4c1d7b02 refactor: lazy-load audience mood clips one at a time instead of pre-warming all three
Replace the eager `ensureAudienceVideos()` warm-up (which loaded all three
mood clips per species upfront) with on-demand JIT loading — only the mood
about to be shown is fetched. This saves several megabytes per species since
most conversations never cycle through all moods.

- Remove `ensureAudienceVideos()` and its call in `openAudienceScreen()`
- Load each mood clip only when `show()` is first called for that mood
- Show a letterboxed placeholder for the very first clip until the fetch lands
- Keep whatever is already on screen while a new mood loads in the background
- Add `destroy()` guard to prevent in-flight fetches from mutating a torn-down
  container when the audience screen is closed

Also ship the dedicated Kestrelli audience clips (angry, neutral, happy) to
replace the previous human fallback videos for that species.
2026-08-05 23:08:18 -06:00
..
crosswords
wordlists
advancewars-artwork.json
advancewars-campaign.json
advancewars-rules.json
adventure-music.json
arcadedark-music.json
balatro-artwork.json
blockfighter.json
bloxorz.json
bookwork.json
card-backs.json
chinese-music.json
civilization-artwork.json feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
civilization-rules.json feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
colorado-defense-cities.json
colored-playfields.json
dotlink.json
dungeonboss-artwork.json
hacker-music.json
jewelquest.json
jumble-riddles.json
jumble.json
katamino.json
masterofvega-music.json feat(masterofvega): add ship commander videos, detail pop-over, and turn report 2026-08-02 15:27:12 -06:00
mastervega-artwork.json refactor: lazy-load audience mood clips one at a time instead of pre-warming all three 2026-08-05 23:08:18 -06:00
mastervega-rules.json feat: add population transport and audience video replay 2026-08-05 21:11:37 -06:00
music.json
nintendo-music.json
opponents.json
playfields.json
puddingmonsters.json
shift-artwork.json Shift Artwork Additions 2026-08-01 11:52:23 -06:00
slots-artwork.json
spireclimb-artwork.json
star-control-ships.json
superkart-artwork.json
superkart-racers.json
superkart-rules.json
swdbg-artwork.json
swdbg-cards.json
tetrisattack-artwork.json
tetrisattack-puzzles.json
tetrisattack.json
totalannihilation-artwork.json feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
totalannihilation-campaign.json feat(totalannihilation): overhaul flight model to strafing behavior 2026-08-01 13:15:58 -06:00
totalannihilation-rules.json feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
zuma-music.json tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare 2026-07-28 17:54:23 -06:00