- Introduce VegaResearchChoiceScreen for ambiguous tech selections: when a player completes research that opens a 2+ way choice rung, they're prompted before the turn report to pick their next technology. - Add VegaDelaunay.js (Bowyer-Watson Delaunay triangulation) and use it in VegaStarMap to draw "controlled space" corridors/fills between the player's own colonized stars instead of a blanket radius. - Improve star map UX: stagger docked fleet markers per-star, add PAN_SLACK so edge stars can be dragged out from under the side panel, and show colony info bars at mid-zooms with text only at near-zoom. - Add `closable` option to modalShell so forced-choice screens can suppress the ✕ button. - Export buildVideoPanel from VegaResearchScreen for reuse by the new choice screen. - Update artwork JSON: rrashaa and cerebrai audience videos now use species-specific clips; add intro-human.mp3 and new video assets. - Add tests for openResearchChoices and pendingResearchChoices filtering logic in verifyMasterOfVega.js. |
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| fonts | ||
| fx | ||
| gamedata | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||