fertig-classic-games/assets/gamedata/zuma
Brian Fertig 793cb249f9 feat(gootower): add sleeping goo mechanic and redesign levels
feat(zuma): redesign level 7
feat(shift): add 9 new artwork pieces
chore: remove Worms game entirely

- Goo Tower: introduce `asleep` state for pile balls. Asleep balls ignore physics/wandering and cannot be picked up until they gain a clear line of sight to an attached structure. Adds zZzZz visual, editor toggle, auto-play filtering, and logic tests.
- Goo Tower Lvl 9 & Zuma Lvl 7: completely redesigned terrain, ball/pile positions, and pipe placement.
- Shift: register 9 new artwork pieces.
- Worms: remove all source files, assets, verifier, build docs, and game wiring.
2026-07-31 23:37:48 -06:00
..
level-001.json
level-002.json
level-003.json
level-004.json
level-005.json
level-006.json remove Angry Birds game; enhance Goo Tower visuals 2026-07-31 16:29:49 -06:00
level-007.json feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
level-008.json
level-009.json
level-010.json
level-011.json
level-012.json
level-013.json
level-014.json
level-015.json
level-016.json
level-017.json
level-018.json
level-019.json
level-020.json
levels.json