- Implement pure state engine for Blokus rules, move generation, and scoring - Add board geometry, polyomino definitions, and orientation transforms - Integrate heuristic single-ply AI with 5 skill levels (configurable noise/blunders) - Create Phaser scene for board rendering, piece tray, ghost placement, and HUD - Register game in server registry and update client routing/dispatch |
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| .. | ||
| auth | ||
| data/wordlists | ||
| db | ||
| games | ||
| history | ||
| profile | ||
| words | ||
| config.js | ||
| index.js | ||