Add audio feedback for combat events by introducing unit-specific sound effects that play during attack animations. Each unit in civilization-rules.json now has a battleSound property mapping to appropriate audio assets. Adds 10 new MP3 files (arrows, cannon, catapult, gunfire-classic/modern, helicopter, missile, submarine, sword, tank) and integrates playback in CivilizationMapView's combat lunge animation. |
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| .. | ||
| fonts | ||
| fx | ||
| gamedata/peggle | ||
| images | ||
| info | ||
| music | ||
| speech | ||
| tutorial-videos | ||
| videos | ||