- **Visual Feedback**: Introduce VegaBombardScreen.js — a two-stage popup for
bombard/invasion results featuring JIT-loaded videos (per planet type or
invading species) and animated stat bars showing population, factory, and
building losses.
- **Expanded Consequences**: Factory and building destruction now scale with
the population kill ratio. On colony wipeout, weapon Mark gates planetary
ruin/ruination (toxic/radiated/dead/asteroids) via a weighted probability table.
- **AI & Tactics**: Ursaal now queue troop transports alongside warships for
invasion fleets. Added `bombardHoldFireChance` trait (0–1) to let species
defer bombing when invasion troops are staged, preserving intact colonies
without creating fortress-world stalemates.
- **Battle Logic Fixes**: Correct `prepareBattleAt` and `pendingBattlesFor` to
properly handle stars with multiple colonies, ignore transport-only fleets,
and suppress pending battles when planetary defenses are depleted.
- **UI/Reporting**: Wire player-initiated and AI-initiated attacks into the
new popup queue. Add `bombard` and `invasionFailed` to notable turn report
events with detailed outcome descriptions.
- **Testing & Tooling**: Add comprehensive verification tests for planet
destruction distribution, building damage rates, hold-fire chances, and
battle edge cases. Expose `window.game` for devtools debugging.