fertig-classic-games/tools
Brian Fertig cb3c152d10 feat: pudding monsters waves 1-3, mahjong match FX, background art
Pudding Monsters:
- Rewrite level bank to 75 levels across 5 named chapters with a teach →
  drill → mix curriculum progression
- Implement 8 mechanics: sleepers, ice, slime trails, hypno goos, springs,
  tunnels, buttons+bricks, powerlifters+crates
- Split scoring into stars (target coverage) and crowns (par solves)
- Introduce planFlick/applyPlan so scene animation never disagrees with
  engine state
- Add mutable board layers (state.board) with generic cloning/hashing
- Level select: chapter rows, mechanic pips, tooltips, chapter-complete panels
- Monster type rendering: green/hypno/lifter colors, sleeper shut-eyes+Z

Mahjong Match:
- Add MahjongFx.js: shatter, burst, flash, ring, floatText, recoil,
  freed-tile chimes

Bloxorz:
- Add background images for menu and levels

Infrastructure:
- docs/puddingmonsters-mechanics-plan.md: living mechanics build-out plan
- tools/verifyPuddingMonsters.js: 1295 regression checks
- genPuddingMonsters.js: curriculum generator with load-bearing gates
- Add playSoundEx() for pitched sound cues
- Update asset manifest for all three games
2026-07-26 01:27:36 -06:00
..
lib feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
bloxorzMap.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
buildCommonWords.js
fetchStarControlAssets.js
genBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
genDotLink.js
genJumble.js
genKatamino.js
genMiniCrossword.js
genPeggleLevels.js
genPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
genRushHour.js
genSpireClimbCreatures.js
genSuperKartTracks.js
genTACampaign.js feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
genTetrisAttackPuzzles.js
genZuma.js
verifyAdvanceWars.js
verifyBalatro.js
verifyBejeweled.js
verifyBlockFighter.js
verifyBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
verifyBookwork.js
verifyCanasta.js
verifyCivilization.js feat(civilization): replace yield text with icon rows and unit chips on city screen 2026-07-23 21:09:08 -06:00
verifyColoradoDefense.js
verifyCribbage.js
verifyDotLink.js
verifyDungeonBoss.js
verifyGinRummy.js
verifyJewelQuest.js
verifyJumble.js
verifyMahjong.js
verifyMahjongMatch.js
verifyMiniMotorways.js feat(minimotorways): dynamic scaling and starvation-safe spawning 2026-07-23 21:55:20 -06:00
verifyPaiGowPoker.js
verifyPeggle.js
verifyPuddingMonsters.js feat: pudding monsters waves 1-3, mahjong match FX, background art 2026-07-26 01:27:36 -06:00
verifyRisk.js
verifyRummikub.js
verifySWDBG.js
verifySlots.js
verifySpireClimb.js
verifyStarControl.js
verifySuperKart.js
verifyTempest.js
verifyTetrisAttack.js Re-theme stage clear to helping friends with multi-line intros 2026-07-22 20:52:05 -06:00
verifyTotalAnnihilation.js feat(totalannihilation): add auto-heal for idle builders 2026-07-25 20:36:50 -06:00
verifyZuma.js