fertig-classic-games/public
Brian Fertig c9192cda75 feat(puddingmonsters): implement open-edge sliding mechanic
Make board edges open instead of walled — blobs that slide off the
table fall and die, faithful to the original Pudding Monsters.

- Detect edge deaths in computeSlide (deathCause: 'edge')
- Animate blobs tumbling off the board with overshoot + fade
- Show 'Overboard!' death overlay for edge falls vs 'Splat!' for spikes
- Redesign board as a floating table with open edges (drop shadow, no rim)
- Regenerate all levels with walls added to every tier (walls are the
  only terrain that stops a slide, so they're required from tier 1)
- Update UI copy to explain the new slide-and-fall rules
2026-06-12 00:52:36 -06:00
..
assets feat: add Zuma marble-shooter game with 20 levels 2026-06-12 00:15:51 -06:00
data feat(puddingmonsters): implement open-edge sliding mechanic 2026-06-12 00:52:36 -06:00
src feat(puddingmonsters): implement open-edge sliding mechanic 2026-06-12 00:52:36 -06:00
android-chrome-192x192.png Added Favicons 2026-05-24 11:18:57 -06:00
android-chrome-512x512.png Added Favicons 2026-05-24 11:18:57 -06:00
apple-touch-icon.png Added Favicons 2026-05-24 11:18:57 -06:00
favicon-16x16.png Added Favicons 2026-05-24 11:18:57 -06:00
favicon-32x32.png Added Favicons 2026-05-24 11:18:57 -06:00
favicon.ico Added Favicons 2026-05-24 11:18:57 -06:00
index.html refactor: remove multiplayer and Socket.IO in favor of single-player AI games 2026-05-20 18:57:41 -06:00
styles.css feat: add tutorial modal system and register battleship game 2026-05-31 00:04:01 -06:00