- Add "Galactic Expansion" colony focus and "Expansion" allocation focus
for early-game land grab phase (one colony ship per discovered open world,
then 2 frigate escorts per colony ship)
- Introduce fleetUrgency() — sliding-scale fleet recommendation based on the
coldest contacted relationship, throttled pre-contact to avoid premature
militarization
- Hide Council menu button until the Council has actually convened (lastResult)
- Add tooltip to disabled population send button explaining why it's off
- Rename "Production" allocation preset to "Industrial Buildout"
- Expand Colony Improvement recommendation to fire when factories are well
below cap, not just near cap
- Add comprehensive tests for all new logic paths