fertig-classic-games/tools
Brian Fertig b479b6a21f feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals
Bloxorz:
- Rewrite renderer with axonometric projection, rigid 3D box rolling, and continuous face shading
- Introduce new tile types: heavy switches (standing-only), soft switches, hold pads, fragile ground, split cubes, and teleporters
- Redesign all 36 levels using hand-authored ASCII maps in the generator, organized into six progressive acts
- Add design gates to verify solvability, mechanic necessity, and difficulty progression across acts
- Improve input handling with a directional compass, WASD/arrow key resolution, and smooth teleport/fall animations
- Update tutorial to document new mechanics and tile behaviors

Total Annihilation:
- Extend unit/building sight range to cover weapon max range + 2 tiles for improved fog visibility
- Implement crossfade between wireframe and finished sprites for building construction
- Switch to full-color assets by removing army tinting, and update artwork JSON paths/sizes
- Adjust weapon stats (damage, reload times) in rules
- Update sprites documentation to reflect the new visual pipeline
2026-07-25 14:50:23 -06:00
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lib feat: add Total Annihilation game with campaign, AI, and full engine 2026-07-24 20:57:40 -06:00
bloxorzMap.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
buildCommonWords.js
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fetchStarControlAssets.js
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genBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
genDotLink.js
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genJumble.js
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genKatamino.js
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genMiniCrossword.js
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genPeggleLevels.js
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genPuddingMonsters.js
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genRushHour.js
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genSpireClimbCreatures.js
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genSuperKartTracks.js
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genTACampaign.js feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
genTetrisAttackPuzzles.js feat: add Tetris Attack (Panel de Pon) with endless, stage clear, and puzzle modes 2026-07-20 00:04:26 -06:00
genZuma.js
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verifyAdvanceWars.js feat(advance-wars): add unit progression system with mission-based unlocks 2026-07-19 10:55:18 -06:00
verifyBalatro.js
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verifyBejeweled.js
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verifyBlockFighter.js
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verifyBloxorz.js feat: overhaul Bloxorz rendering, mechanics, and level design; update Total Annihilation visuals 2026-07-25 14:50:23 -06:00
verifyBookwork.js
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verifyCanasta.js
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verifyCivilization.js feat(civilization): replace yield text with icon rows and unit chips on city screen 2026-07-23 21:09:08 -06:00
verifyColoradoDefense.js
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verifyCribbage.js
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verifyDotLink.js
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verifyDungeonBoss.js
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verifyGinRummy.js
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verifyJewelQuest.js
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verifyJumble.js
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verifyMahjong.js
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verifyMahjongMatch.js
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verifyMiniMotorways.js feat(minimotorways): dynamic scaling and starvation-safe spawning 2026-07-23 21:55:20 -06:00
verifyPaiGowPoker.js
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verifyPeggle.js
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verifyRisk.js
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verifyRummikub.js
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verifySWDBG.js
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verifySlots.js
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verifySpireClimb.js
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verifyStarControl.js
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verifySuperKart.js feat(superkart): add missed-checkpoint correction for shortcut detection 2026-07-22 13:00:12 -06:00
verifyTempest.js retune tempest difficulty and fix death persistence 2026-07-21 22:52:07 -06:00
verifyTetrisAttack.js Re-theme stage clear to helping friends with multi-line intros 2026-07-22 20:52:05 -06:00
verifyTotalAnnihilation.js feat(totalannihilation): add victory conditions, new defensive towers, and combat improvements 2026-07-25 08:23:11 -06:00
verifyZuma.js
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