fertig-classic-games/assets/images/wolfenstein
Brian Fertig c0ab9155a3 Add wall art decals to Wolfenstein levels
- Add new `wallArt` level data array with per-cell decal frames
- Integrate wall art rendering into WolfensteinView using same texture sampling as walls
- Add Wall Art tool to WolfensteinEditor with dynamic dropdown from JSON registry
- Create wolfenstein-wallart.json frame registry for easy decal management
- Add validation ensuring wall art sits on actual wall cells
- Support wall art in save/load system with backward compatibility
- Alert idle enemies when shot, even outside vision cone
2026-08-22 10:32:59 -06:00
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doors.png
doors.psd
enemies.png Wolfenstein: Add semi-auto fire modes, ammo types, enemy stun, and editor facing picker 2026-08-22 09:39:09 -06:00
enemies.psd Wolfenstein: Add semi-auto fire modes, ammo types, enemy stun, and editor facing picker 2026-08-22 09:39:09 -06:00
wall-art.png Add wall art decals to Wolfenstein levels 2026-08-22 10:32:59 -06:00
wall-art.psd Add wall art decals to Wolfenstein levels 2026-08-22 10:32:59 -06:00
walls.png
walls.psd
weapon_gattling.png feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00
weapon_machinegun.png feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00
weapon_pistol.png
weapon_plasma.png feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00
weapon_rocket.png feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00
weapon_shotgun.png feat(wolfenstein): add enemy vision cone, patrol loop behavior, and weapon sprites 2026-08-21 20:23:02 -06:00