- Add new `wallArt` level data array with per-cell decal frames - Integrate wall art rendering into WolfensteinView using same texture sampling as walls - Add Wall Art tool to WolfensteinEditor with dynamic dropdown from JSON registry - Create wolfenstein-wallart.json frame registry for easy decal management - Add validation ensuring wall art sits on actual wall cells - Support wall art in save/load system with backward compatibility - Alert idle enemies when shot, even outside vision cone |
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| .. | ||
| level-e1m1.json | ||
| level-e1m2.json | ||
| level-e2m1.json | ||