- Hulls: frigate turnRateBase 150→340, brakeSeconds 11→1.0 (X-wing agility); destroyer turnRateBase 100→230, brakeSeconds 2.8→1.35 (midpoint leaning frigate). - Fix battleship (and all slow hulls) no longer holding position: added anticipatory retrograde pre-turning in computeShipMove, comparing worstTurnTime vs timeToRange so the nose begins flipping before braking range, with urgency-blended facing to avoid "running away" appearance. (Was accidentally crutched by strong avoidAccel collision avoidance.) - Fix parked ships coasting indefinitely: velocity now starts from 0 when hasTask is false instead of carrying residual velocity forever. - V2 damageMultiplier (2.8): scales weapon raw output before shield mitigation, V2-only, doesn't touch live engine balance. Shortens battle duration meaningfully across test scenarios. - V2 maxDurationSeconds (240) and disengageFraction (0.9): decoupled from shared rules.combat.maxRounds. Counterintuitively, the old disengage timer was an implicit duration cap; extending it let genuine fights play out while damageMultiplier handles the shortening. - Species-colored beams: VegaCombatViewV2.js now renders beams in a vibrant, saturation-boosted version of the firing ship's species color, memoized. Missiles keep fixed orange. - Mirror-match bias tolerance widened 0.25→0.30 (expected variance cost of lower TTK from higher damage multiplier). - Frigate stationary-target check inverted: now asserts it CAN hold position (alongside battleship/cruiser/destroyer). Added agility ordering data-integrity checks on hulls block. |
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|---|---|---|
| .. | ||
| data | ||
| lib | ||
| bloxorzMap.js | ||
| buildCommonWords.js | ||
| fetchStarControlAssets.js | ||
| genBloxorz.js | ||
| genDotLink.js | ||
| genExcitebikeTracks.js | ||
| genGooTower.js | ||
| genJumble.js | ||
| genKatamino.js | ||
| genMiniCrossword.js | ||
| genPeggleLevels.js | ||
| genPuddingMonsters.js | ||
| genRushHour.js | ||
| genSpireClimbCreatures.js | ||
| genSuperKartTracks.js | ||
| genTACampaign.js | ||
| genTetrisAttackPuzzles.js | ||
| genZuma.js | ||
| readExcitebikeMaps.js | ||
| verifyAdvanceWars.js | ||
| verifyBalatro.js | ||
| verifyBejeweled.js | ||
| verifyBlockFighter.js | ||
| verifyBloxorz.js | ||
| verifyBookwork.js | ||
| verifyCanasta.js | ||
| verifyCivilization.js | ||
| verifyColoradoDefense.js | ||
| verifyCribbage.js | ||
| verifyDotLink.js | ||
| verifyDungeonBoss.js | ||
| verifyExcitebike.js | ||
| verifyGinRummy.js | ||
| verifyGooTower.js | ||
| verifyJewelQuest.js | ||
| verifyJumble.js | ||
| verifyMahjong.js | ||
| verifyMahjongMatch.js | ||
| verifyMasterOfVega.js | ||
| verifyMiniMotorways.js | ||
| verifyPaiGowPoker.js | ||
| verifyPeggle.js | ||
| verifyPuddingMonsters.js | ||
| verifyRisk.js | ||
| verifyRummikub.js | ||
| verifyRushHour.js | ||
| verifySWDBG.js | ||
| verifySlots.js | ||
| verifySpireClimb.js | ||
| verifyStarControl.js | ||
| verifySuperKart.js | ||
| verifyTempest.js | ||
| verifyTetrisAttack.js | ||
| verifyTotalAnnihilation.js | ||
| verifyZuma.js | ||