fertig-classic-games/tools
Brian Fertig bfaee613c9 feat(mastervega): retune frigate/destroyer agility, fix battleship braking, add V2 damage multiplier and species beams
- Hulls: frigate turnRateBase 150→340, brakeSeconds 11→1.0 (X-wing agility);
  destroyer turnRateBase 100→230, brakeSeconds 2.8→1.35 (midpoint leaning frigate).
- Fix battleship (and all slow hulls) no longer holding position: added
  anticipatory retrograde pre-turning in computeShipMove, comparing
  worstTurnTime vs timeToRange so the nose begins flipping before braking
  range, with urgency-blended facing to avoid "running away" appearance.
  (Was accidentally crutched by strong avoidAccel collision avoidance.)
- Fix parked ships coasting indefinitely: velocity now starts from 0 when
  hasTask is false instead of carrying residual velocity forever.
- V2 damageMultiplier (2.8): scales weapon raw output before shield
  mitigation, V2-only, doesn't touch live engine balance. Shortens battle
  duration meaningfully across test scenarios.
- V2 maxDurationSeconds (240) and disengageFraction (0.9): decoupled from
  shared rules.combat.maxRounds. Counterintuitively, the old disengage
  timer was an implicit duration cap; extending it let genuine fights play
  out while damageMultiplier handles the shortening.
- Species-colored beams: VegaCombatViewV2.js now renders beams in a
  vibrant, saturation-boosted version of the firing ship's species color,
  memoized. Missiles keep fixed orange.
- Mirror-match bias tolerance widened 0.25→0.30 (expected variance cost
  of lower TTK from higher damage multiplier).
- Frigate stationary-target check inverted: now asserts it CAN hold
  position (alongside battleship/cruiser/destroyer). Added agility ordering
  data-integrity checks on hulls block.
2026-08-09 16:02:02 -06:00
..
data Excitebike 2026-07-29 22:05:21 -06:00
lib feat(totalannihilation): add flight animation and factory production dials 2026-08-01 09:41:03 -06:00
bloxorzMap.js
buildCommonWords.js
fetchStarControlAssets.js
genBloxorz.js
genDotLink.js
genExcitebikeTracks.js fix(excitebike): rework throttle, heat model, and landing after playtest 2026-07-29 22:34:29 -06:00
genGooTower.js
genJumble.js
genKatamino.js
genMiniCrossword.js
genPeggleLevels.js
genPuddingMonsters.js
genRushHour.js
genSpireClimbCreatures.js
genSuperKartTracks.js
genTACampaign.js feat(totalannihilation): overhaul flight model to strafing behavior 2026-08-01 13:15:58 -06:00
genTetrisAttackPuzzles.js
genZuma.js
readExcitebikeMaps.js excitebike: playtest fixes and Wave 5 polish 2026-07-29 23:06:41 -06:00
verifyAdvanceWars.js
verifyBalatro.js
verifyBejeweled.js
verifyBlockFighter.js
verifyBloxorz.js
verifyBookwork.js
verifyCanasta.js
verifyCivilization.js feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
verifyColoradoDefense.js
verifyCribbage.js
verifyDotLink.js
verifyDungeonBoss.js
verifyExcitebike.js feat(excitebike): add cool-zone speed boost and cooldown feedback 2026-08-01 15:44:17 -06:00
verifyGinRummy.js
verifyGooTower.js feat(gootower): add sleeping goo mechanic and redesign levels 2026-07-31 23:37:48 -06:00
verifyJewelQuest.js
verifyJumble.js
verifyMahjong.js
verifyMahjongMatch.js
verifyMasterOfVega.js feat(mastervega): retune frigate/destroyer agility, fix battleship braking, add V2 damage multiplier and species beams 2026-08-09 16:02:02 -06:00
verifyMiniMotorways.js
verifyPaiGowPoker.js
verifyPeggle.js
verifyPuddingMonsters.js
verifyRisk.js
verifyRummikub.js
verifyRushHour.js
verifySWDBG.js
verifySlots.js
verifySpireClimb.js
verifyStarControl.js
verifySuperKart.js
verifyTempest.js
verifyTetrisAttack.js
verifyTotalAnnihilation.js feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
verifyZuma.js