fertig-classic-games/data
Brian Fertig bfaee613c9 feat(mastervega): retune frigate/destroyer agility, fix battleship braking, add V2 damage multiplier and species beams
- Hulls: frigate turnRateBase 150→340, brakeSeconds 11→1.0 (X-wing agility);
  destroyer turnRateBase 100→230, brakeSeconds 2.8→1.35 (midpoint leaning frigate).
- Fix battleship (and all slow hulls) no longer holding position: added
  anticipatory retrograde pre-turning in computeShipMove, comparing
  worstTurnTime vs timeToRange so the nose begins flipping before braking
  range, with urgency-blended facing to avoid "running away" appearance.
  (Was accidentally crutched by strong avoidAccel collision avoidance.)
- Fix parked ships coasting indefinitely: velocity now starts from 0 when
  hasTask is false instead of carrying residual velocity forever.
- V2 damageMultiplier (2.8): scales weapon raw output before shield
  mitigation, V2-only, doesn't touch live engine balance. Shortens battle
  duration meaningfully across test scenarios.
- V2 maxDurationSeconds (240) and disengageFraction (0.9): decoupled from
  shared rules.combat.maxRounds. Counterintuitively, the old disengage
  timer was an implicit duration cap; extending it let genuine fights play
  out while damageMultiplier handles the shortening.
- Species-colored beams: VegaCombatViewV2.js now renders beams in a
  vibrant, saturation-boosted version of the firing ship's species color,
  memoized. Missiles keep fixed orange.
- Mirror-match bias tolerance widened 0.25→0.30 (expected variance cost
  of lower TTK from higher damage multiplier).
- Frigate stationary-target check inverted: now asserts it CAN hold
  position (alongside battleship/cruiser/destroyer). Added agility ordering
  data-integrity checks on hulls block.
2026-08-09 16:02:02 -06:00
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crosswords
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wordlists
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advancewars-artwork.json
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advancewars-campaign.json
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advancewars-rules.json
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adventure-music.json
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arcadedark-music.json
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balatro-artwork.json
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blockfighter.json
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bloxorz.json
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bookwork.json
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card-backs.json
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chinese-music.json
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civilization-artwork.json feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
civilization-rules.json feat: add barbarian raiders system with warlord ransoms 2026-08-01 18:18:36 -06:00
colorado-defense-cities.json
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colored-playfields.json
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dotlink.json
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dungeonboss-artwork.json
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hacker-music.json
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jewelquest.json
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jumble-riddles.json
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jumble.json
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katamino.json
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masterofvega-music.json Music Updates 2026-08-09 09:31:12 -06:00
mastervega-artwork.json feat(mastervega): add V2 per-ship combat prototype with continuous-time simulation 2026-08-09 12:36:01 -06:00
mastervega-rules.json feat(mastervega): retune frigate/destroyer agility, fix battleship braking, add V2 damage multiplier and species beams 2026-08-09 16:02:02 -06:00
music.json
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nintendo-music.json
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opponents.json
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playfields.json
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puddingmonsters.json
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shift-artwork.json Shift Artwork Additions 2026-08-01 11:52:23 -06:00
slots-artwork.json
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spireclimb-artwork.json
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star-control-ships.json
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superkart-artwork.json
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superkart-racers.json
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superkart-rules.json
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swdbg-artwork.json
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swdbg-cards.json
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tetrisattack-artwork.json
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tetrisattack-puzzles.json
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tetrisattack.json
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totalannihilation-artwork.json feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
totalannihilation-campaign.json feat(totalannihilation): overhaul flight model to strafing behavior 2026-08-01 13:15:58 -06:00
totalannihilation-rules.json feat: add radar detection system with jamming and contacts 2026-08-01 14:51:05 -06:00
zuma-music.json tune zuma: slow down ball push speed, add per-level backgrounds & lose fanfare 2026-07-28 17:54:23 -06:00