- Chain reaction explosions: player kills trigger delayed secondary blasts that can destroy nearby missiles (bounded to one extra tier) - Inter-wave "COLORADO DEFENDED" recap animation showing surviving cities (+500 each) and leftover missiles (+25 each) with tallying sounds - Dynamic wave bonus: replaced flat SCORE_WAVE_BONUS with per-surviving-city and per-remaining-missile bonuses, emitted in waveComplete event data - Vector-style skyline: hand-authored Rocky Mountain ridgelines with snow caps, building presets for varied city skylines, wireframe silos/cities - Minimal VectorFont module for the recap banner text - Curved CRT overlay: WebGL barrel-distortion pipeline with chromatic aberration, sheen highlight, vignette, and pulse on impacts - Three new 8-bit SFX: explode, explode2 (chain), count (tally) - Updated verification tests for chain reactions, wave bonus breakdown |
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