fertig-classic-games/assets/images/civilization
Brian Fertig 4a8b78c538 feat: add Advance Wars turn-based tactics game
Implement a full Advance Wars clone with campaign (20 missions) and
War Room skirmish mode. Includes:

- Headless game engine (AdvanceWarsLogic) with complete AW1 rules:
  terrain movement, combat, capture, production, transports, fuel,
  fog of war, CO powers, and multiple objective types
- AI opponent (skill 1-5, aggression/capture tuning) with BFS
  pathfinding, threat evaluation, production counter-tables, and
  fog trap awareness
- Canvas-rendered map view with procedural stand-ins that can be
  replaced by drop-in painted spritesheets (no code changes)
- 11 playable COs with unique day-to-day modifiers and powers
  (Hyper Repair, Lightning Strike, Tsunami, Meteor Strike, etc.)
- Campaign briefings with typewriter text and opponent portraits
- Comprehensive headless verification suite (rules, combat formula,
  pathfinding, economy, capture, fog, CO powers, soak tests)
- New assets: terrain/building sheets, adventure music tracks,
  game icon frame 86
- Refactor SpireClimb and SWDBG to use the shared soundtrack service
2026-07-19 09:43:58 -06:00
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background.png
civilization-cities-classic.png
civilization-cities-classic.psd
civilization-cities-cyberpunk.png feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
civilization-cities-cyberpunk.psd feat(civ): add status log panel, event announcements, smooth camera pan, and city sprites 2026-07-16 13:48:39 -06:00
civilization-resources.png feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
civilization-resources.psd feat: add Advance Wars turn-based tactics game 2026-07-19 09:43:58 -06:00
civilization-terrain.png
civilization-terrain.psd
civilization-units.png Update civilization units and game icons assets 2026-07-17 14:25:52 -06:00
civilization-units.psd Update civilization units and game icons assets 2026-07-17 14:25:52 -06:00